25 | Senior Verse Developer @PandvilNetwork | Developer for @CPChapter2 and the @wiiubru DNS | she/her 🇦🇺

Peridea
We got Verse running GTA before GTA VI 😭
This 25-year-old Verser still writes code the old fashion way... Introducing... VerseBoy! 🎮 A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵
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Replying to @SupremeUEFN

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This is a project I've been really passionate about for a long time! In fact, I made the project for it 3 and a half years ago before realising that I didn't really have the skills for it, nor did UEFN have the capabilities yet...
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This 25-year-old Verser still writes code the old fashion way... Introducing... VerseBoy! 🎮 A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵
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Can't wait to meet you! #FNAF #UEFN
Can’t wait to meet you 🎶🍕 Five Night’s At Freddy's is now in the Shop!
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Replying to @CompleFN
Take it back
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I hope we get this emote 🙏
IT’S ME! See you October 1 @fnaf_scottgames
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Finally completed Star Wars: Zero Company!! This game was awesome, my first foray into turn-based tactics games and I loved it! Such cool connections to the lore of the Star Wars galaxy and other stories. Being able to create my own characters and choose my squads was so exciting 😍 So grateful that I got to be there in Japan for the game's announcement, it certainly lived up to the hype 🥳
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Around The World by Hatsune Miku in Fortnite (99% accurate) #Fortnite #UEFN
This is way too fun 😍 I recorded the entire dance in one shot, and vastly improved the Live Link Face tracking this time around #UEFN
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This is way too fun 😍 I recorded the entire dance in one shot, and vastly improved the Live Link Face tracking this time around #UEFN
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Finally found a way to get facial motion capture working pretty nicely in #UEFN! So time to have some more mocap fun 🥳 (I've been obsessed with some of Kyle Gordon's songs recently 😭)
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Replying to @TrickTyger
This is exactly the type of demo I was hoping to see!

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While this was the answer given in the past, I feel that limiting developers to a specific vision that intends to give feature parity, while actually allowing us to deviate from that parity in a number of ways (as discussed in this very stream, showing that it's preferable to give controller players a traditional UI instead of cursor controls), really makes the ecosystem feel lacking. It often feels like "one step forward, but two steps back" - why can't we be trusted with making these design decisions for our own games, instead of being severely limited on what we're allowed to do because it requires a little bit more effort to follow the guidelines? This simple feature would add a lot of new possibilities for our games.
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I was watching this video about games I loved as a kid, and it made me realise how genuinely limiting UEFN's Virtual Pointer feature is when we don't have access to mouse move/hover events. We can detect mouse movement while holding the button down, but not before, which I find strange, preventing us from indicating to the player when something is clickable. Could we please have an update on this @FNCreate? I understand that the reason provided in the past refers to feature parity and mobile not technically having an ability to "hover." But this problem was already solved years ago on the web, and as the quoted tweet shows it's clearly been solved in UEFN too with UMG widget hover events, which can be sent to Verse. It also feels extremely inconsistent given the fact that we can now detect the player's input method/platform, and the sheer number of features that are already heavily catered to mobile. At worst, this single feature being disabled on mobile, while having some guidelines around how Epic thinks it should be used, doesn't feel like a crazy solution.
Give your custom shop UI a little extra polish ✨ See how hover effects and interactive touches can bring your menus to life. Catch up on the latest Creating in Fortnite livestream now! 👉 fn.gg/custom-shops
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Just finished playing Resonance: A Plague Tale Legacy!! Probably my most anticipated game of the year, and it absolutely exceeded my expectations!! Such a thrilling, emotional and downright terrifying experience 🤯 I love Anna Demetriou and she gave an absolutely INCREDIBLE performance as Sophia! I felt her performance was even stronger here than in Requiem, which is probably my fav game of all time- she brings so much emotion and despite watching her YouTube videos for many hours, I could barely even recognise her voice behind the character by the end What a gorgeous game, the new combat systems, story and soundtrack were amazing. Thank you Asobo 💜
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Life update :)
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Replying to @TrickTyger

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Replying to @TrickTyger

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The UI uses in-world widget blueprints, which are clicked by sweep hitting invisible entities, and I created prefabs to hold the video data such as likes, comments etc. The prefabs spawn the flipbook mesh/material and autoplay the video! (with the audio edited in later)
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What happens when you combine Scene Graph, in-world widgets and the new Virtual Pointer API? Well... it means you can now DOOMSCROLL in Fortnite!! #UEFN
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I asked Natasha about it a month ago and this was her response!! 🥹
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I finally got Rise!!! 🥹 MOON JOY!
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"We have emotes at home" #Fortnite #UEFN
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I can finally die happy now 🥹 Been waiting years for her to come to an event in her home country 💜 (I asked her about WolfWren in Ahsoka S2 😭)
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Beat Saber in Fortnite?! I recorded myself playing in VR, motion captured the footage with UE5 and ported the animation to #UEFN before adding all of the notes… and the result is pretty cool 😍
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Snap the Brainrot?
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Thanks to the new experimental viewport APIs and my ScreenSpace library, I created a little proof-of-concept game about taking photos of things 📸 @FNCreate #UEFN
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Unreal Engine 5.8 released with a really cool free markerless motion capture tool yesterday!! I figured I'd use it to jam out to @TheWarningBand2 in Fortnite 🤩
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Elite knowledge
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It's also possible to detect whether or not an object is visible on the screen now! Finally, we can collapse the endless possibilities... and it works perfectly with any screen size! (This might be the best day of your life @UEFNZmakattack)
The new #UEFN experimental Virtual Pointer API is really cool: it lets you do some cool new things like displaying custom beacons, detecting the player's aspect ratio and showing exactly where someone clicked on the screen!
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The new #UEFN experimental Virtual Pointer API is really cool: it lets you do some cool new things like displaying custom beacons, detecting the player's aspect ratio and showing exactly where someone clicked on the screen!
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Replying to @UEFNZmakattack
Thank you!!

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Each body is a unique Scene Graph entity, with a component containing data such as its mass, velocity etc. My code simulates the physical pull of each of the bodies have on each other, and calculates their orbits in real-time.
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Copy, moon joy! 🌏🌙 I created a solar system simulation in #UEFN using Scene Graph! It's a true n-body physics simulation, meaning everything is calculated live using Newton's laws of motion and real astronomical data 🚀
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I found this iconic location a while back… no George in sight tho 😔
Happy birthday king, hope you’re enjoying some mall food court and a cold Diet Coke
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Replying to @CompleFN

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Omgg finally 🥹
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This gave me an idea... 🤔 You merely add debug_ before the class to use the DebugValue, and it only works in an edit session so you can safely publish without needing to revert it
Here's a small example of something that I do to speed up development/testing. It allows me to quickly use debug values for game properties while saving the proper values, and all it takes is pushing Verse changes.
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Thanks @Meta for inviting me to the Worlds Creator Academy in Seoul last week! I had an incredible time exploring, learning and networking with other creators 🩷
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I love @JYPETWICE 😍
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Lots of things have been changing recently, and I have a major life update… I’m 24!
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I was thrilled to be invited to take part in a @LEGOFortnite Game Jam two weeks ago! I’m a massive LEGO fan, and it was so exciting to visit The LEGO Group’s incredible campus. The best part was meeting so many other creators - hopefully the first of many events like this! ❤️
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Replying to @chrisp_games
A few?

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Hello this is me?? 😭
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My theatre experience at the #MinecraftMovie was so good 😭
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