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We rebuilt TasteSkill from scratch And today we are introducing TasteSkill v2 v2 gives your coding agent an art direction, assets and a browser check to verify its work npx skills add Leonxlnx/taste-skill check out more examples below!
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v2.2 is already in work! (also I'm not cherrypicking any results, if there's something not that nice looking, please send me a dm! In the next version many things will improve :)) music: Enemy by Alex-Productions (onsound dot eu), royalty free via free-stock-music dot com, CC BY 3.0 The launch video was made with opus 5.5 btw! github.com/Leonxlnx/taste-sk…
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also new in v2.1: - landing pages for software products now are going to show real, working parts of the app, and not any fake mockups - there's a new frame check that looks for: no clear title on the first screen, uneven margins, random alignment, empty gaps - new motion recipes and more layouts - There is now this one skill for everything, redesigns included. the old styles moved to taste-skill-classics, the image skills to imagegen-skills
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TasteSkill v2.1 is out! this time we went all in on dashboards and the small details go create better websites with tasteskill now and some dashboards :) npx skills add Leonxlnx/taste-skill
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FINALLY tasteskill supports dashboards and app screens too! here's an example
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I asked Opus 5.5 to build an alpine lake EVERYTHING is code. no assets were used. even the music and nature sounds are synthesized
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here is the prompt + reference images github.com/Leonxlnx/procedur… Recreate the environment in these 10 reference images in 3D, using only code. No assets, no textures. It's a big environment: a lake with mountains and forest around it. The task has two parts: 1. Build the 3D environment. 2. Make a cinematic one minute video that showcases the world, and render it. The environment: - Make it look 99.9% like the reference images. Don't stop early because you think it's good enough. Iterate until you reach 99.9% similarity. It might take days, I know. There's a lot to do. - Colors: 100% clean, the best colors. Compare your colors with the colors in the images. Most of the time the colors come out wrong and a bit too grey, and coloring is one of the most important things. Light and shadows have to match too. - Water: get the water right. The colors, the physics, everything should look perfect. - Trees: they can't look fake. Give them much better textures and make the forest denser. - Mountains: better textures and a better vibe. - Rocks and terrain: good rock textures and a lot more detail in the small stones and the terrain. - Distance: render everything. Don't render the trees only half of the distance. Trees far away need detail too, also in the half-wide shots. - In the end it should look like a real place to the human eye. The video: - Cinematic, like a drone-filmed movie. That's only a comparison: no drone UI, no drone noises, just a clean video. - Start with a really good scene and show the best stuff first. Then slowly show more and more: for example, you're behind a rock and can only see a bit, then the camera flies up and you see a really nice view. - Every six or seven seconds, switch to a different place. Sometimes fast, sometimes slow. - Sound: calm nature sounds and epic background music. The music has to be really good. - Output: high resolution and ultra-wide, so you can see the trees on the other side as well. Clean and not buggy. Keep full quality, even if it takes longer. How to work: - I don't have a strong GPU, so keep that in mind. You can use my GPU, on CPU it would take a lot of time. - Work in rounds and send me screenshots after each round, without pausing. If it still needs improvement to reach 99%, start the next round right away. - Don't start the final video before everything is really good. Send me the screenshots first, wait for my approval, and only then render. - Don't stop until it's really done and really good. If you have questions, ask me now. Otherwise, build as long as you can and make it awesome. Go and cook.
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some data
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I did some tests and it seems like before you got 8-9x the full 5h limit on a 20x Max subscription to reach the weekly limit. And now it's about 2x 5h limits less I might be wrong but I did hit my limit in a bit more than 30h which is not normal.
Have you guys noticed Opus 5.5 burning through your usage limits like 10x faster than usual? I've been getting some really strange reports about this, with people saying their usage is suddenly draining at an insane rate.
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There's so much more I wanna release :)
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I made a video with Opus 5.5 where 260k+ voxels turn into random things (a cube, a meadow, a storm, a ferrofluid, a galaxy,...) everything is made with JS sounds on! :)
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Opus 5.5 painted 10 chinese landscapes everything you see and hear is code, ~22k lines of JavaScript yes even the sfx and the background music are made with code as well :)
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We should imo. Opus is even better than Astra, so NORMALLY you should get less usage for the stronger model Opus. But the thing is: we get WAY more usage for Opus compared to Astra Yes we get a lot of usage for Sol 6.1, but it's not even as good as Astra man
Replying to @cyannick
You shouldn’t compare your Astra usage to opus, it’s the fable equivalent. Sol 6.1 is the model you should be comparing it to.
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earshot v0.3 is out! added: - a library of 201 sounds, all made with code - earshot kit can create a whole sound kit - earshot sfx times a sound to the exact frame (improved) plus earshot is now used in cinetic (skill for creating motion design) will continue improving it!
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I don't really get it. Why is Grok Bot allowed in the EU but Dots take that much time?
Replying to @argofowl
EU sorry. We’re making it so that (a) if you had created a dot elsewhere and find yourself in the EU it will keep working (b) dots are coming to the EU in the future
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Somebody needs to build a really good and polished game with AI and market it being made without AI. Then scale it to thousands or millions of players and reveal that it is made with AI and shock the anti ai crowd.
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millions is ofc an exaggerated number, I just think that the idea would be cool. showing the anti ai people that AI is not like chatgpt in 2023 anymore
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