N64 Modding & Game Development

United States
WIP Archipelago randomizer for Mario in the Multiverse
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Oh, this is the same guy that generated an entire SM64 ROMhack with Claude Opus. It's uh, interesting. The UI and cutscenes are actually kind of good, but the level design is unbearably atrocious. Guess we're doing Mario 64 AI content farms now!
Replying to @Nintendo
@Nintendo your 30-year-old Mario 64 mystery is solved. The blurry plaque in Peach's courtyard isn't "L is real 2401." It says: "Eternal Star / We hope so." Adobe Palatino Bold Italic, 1990. Cracked with Grok + Opus 5.5. You hoped Mario would be a star forever. He is. 🌟
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Rovertronic retweeted
I put all of Minecraft inside Mario 64. I've been working on this mod basically non stop for two months, but I guess super grok can do it in a weekend now or something. full video and in depth technical breakdown coming in a few days. (and the mod release obviously)
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Rovertronic retweeted
i am teaching fly mario to Kill
playing mario 64 using a fly's brain
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Replying to @moofgiggity
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Rovertronic retweeted
JARONA! Flowery is now playable in SM64 Coop Deluxe! Roam around as your best friend, as you run around, collect Flowery Coins, and save the day! Just expect a few shenanigans along the way oldbuddy! DOWNLOAD LINK IN COMMENTS! #Deltarune #SM64
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I don't think people fully understood my last post, so I'm making a follow-up. It isn't just a plain cylinder collider; It does a SM64-style floorcast using cylinder contacts reported by the physics engine. Notice how the origin point neatly lines up with the slope?
I hate how pill colliders for platformers are industry standard. In my opinion, the player's origin point should never sag below the floor. So, I've devised my own Godot "Cylinder-based Footing" character controller that combines the benefits of both capsules & cylinders.
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Rovertronic retweeted
i did somethin (cosplay by MsRply_cos)
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I hate how pill colliders for platformers are industry standard. In my opinion, the player's origin point should never sag below the floor. So, I've devised my own Godot "Cylinder-based Footing" character controller that combines the benefits of both capsules & cylinders.
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Modding Ocarina of Time feels like New Game +. It's a completely different engine (No, it was never forked from SM64), so you have to spend time learning another game's systems. However, F3D & C programming knowledge carries over from Mario 64, so you're not a total noob.
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when all hope is lost for the tale, you can turn to an old friend for help #deltarune #oot
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Is it just me, or has the public perception of indie games become a lot more hostile as of late? Seems like I see a lot of anti-indie sentiment here and on YouTube. Maybe it'd be best if I stuck to making ROM hacks...
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Mario's Modules 2 has finally been released. Much time and effort have been poured into this project, and I couldn't be happier to share it with all of you. Have fun! 😁
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For years, we've mercilessly ridiculed flat earthers. But today, indisputable evidence has finally come to light. The firmament. The foundation. The four corners. The four pillars and the pyramid. It's all real, and always has been. This changes everything.
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community note'd 😭 y'all hate fun let a man tell a few tall tales on the interwebs why don't you
🚨BREAKING: After 30 long years of being released, the Minus World has finally been FOUND in Super Mario 64.
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🚨BREAKING: After 30 long years of being released, the Minus World has finally been FOUND in Super Mario 64.
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In-between levels and deaths in the roguelike mode of Mario's Modules 2, you'll be stopping at Baron's Bounty. You can use the coins you collected during the levels to purchase modules or reroll ones you already have.
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