N64 Modding & Game Development

United States
Banjo kazooie nuts and bolts is a pretty damn good vehicle builder game if you don't expect banjo gameplay from it
Replying to @BenjiGameDev
The majority of the profit loss here is being from the publisher, refunds, and the co-founder split. Just self publish, make a good game, and make it by yourself.
9
Replying to @dsxf234161
Notice how no matter what door you go in, you end up in the same place Your choices don't matter, or something
Replying to @NoNonsenseND
This literally happened to me throughout school so I sorta just embraced it and leveraged it to be the class clown
1
6
3 row sunflowers is the bare minimum and only takes like 3 mins to complete Economy is always an important factor to tower defense games
2
1
Replying to @TheHolidayMan25
Is that a bread knife
1
4
Replying to @UsagiTsuki_
I'll post the release on my YouTube channel in the future. It's already functionally complete, so it'll be soon.
5
WIP Archipelago randomizer for Mario in the Multiverse
5
28
271
Replying to @Claire_DeLoon
That one old mario kart game on scratch
1
Replying to @SMcloughli24864
Its not a fetish people just have collective psycholosis and internet brainrot
4
Replying to @PurpleColonelSP
Grezzo moment
Replying to @MaximumADHD
That will make mesh importing so much easier. Porting castle grounds from sm64 for example is always annoying because you need to split it into multiple meshes, one for each material.
2
Replying to @JaydenXV_
It looks like the animation is bugged lol. Grezzo strikes again
2
Replying to @ShimadaTiger
This is why I love paper mario. Two digit damage is considered insane. It uses the absolute minimum units for hp, damage, defense, etc. making every bit of number meaningful.
5
Replying to @Diviniepanini
It's fine. Just don't ruin other github repos with AI pull requests is all that I ask.
You can ask your AI to teach you these skills! Or even ask it to find some online tutorials.
1
3
For example, the collision model needs a human touch up to not be so janky. Also, the dialog portraits have the signature "ai-slop" style, and would be better off just being model screenshots.
1
4
Replying to @supermochi64
I don't mind if people use AI assistance in their projects. However, shoggoth's mask is completely AI, which is why so many people are upset. If you want people to take you seriously, I'd advise learning some rom hacking skills by hand and fixing the most obvious Ai parts.
1
5
Oh, this is the same guy that generated an entire SM64 ROMhack with Claude Opus. It's uh, interesting. The UI and cutscenes are actually kind of good, but the level design is unbearably atrocious. Guess we're doing Mario 64 AI content farms now!
@Nintendo your 30-year-old Mario 64 mystery is solved. The blurry plaque in Peach's courtyard isn't "L is real 2401." It says: "Eternal Star / We hope so." Adobe Palatino Bold Italic, 1990. Cracked with Grok + Opus 5.5. You hoped Mario would be a star forever. He is. 🌟
8
87