A Human Bugged by Bugs | Software Developer | Design Engineer | Building with AI | Learning Three.js 🥳

Based in India
Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with @threejs using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using @tripoai (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from @DilumSanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: anatomy-livid.vercel.app/ Code: github.com/thebuggeddev/anat…
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What if puzzles could be both fun and educational? 🧠 I came across these human body brain puzzles on Pinterest and loved it so much that I immediately decided to give it a try. And here’s the result, created entirely with Gemini 4 Argon!! Wouldn't it be amazing to have such website that teaches different concepts through fun, interactive puzzles? Might make learning feel less like studying and more like playing :D
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Not sure what you’re not seeing in Argon, but it’s so good I can’t stop using it. Asked it to create a Warlord’s Throne, and it generated this entire customizable 3D model. The cloth textures, bull horns, and intricate details are SO well done 🔥
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From using Gemini as my first AI model to learn, experiment, and build with, to having Google feature my work. 🥹❤️ This genuinely means so much to me. Thank you so so much, Google!!
Replying to @Google
💨 Interactive physics @TheBuggedDev created a fluffy 3D pumpkin with interactive fur physics, built entirely in Three.js and GLSL
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You can do SO much more with Gemini 4 Argon 🫠 Asked it to build an interactive website to teach electric field lines in action, and it did so in ONE prompt, complete with challenges and dedicated learning pages. I barely even explained how to build whole functionality. Argon just figured it all out. The level of intelligence we have at our fingertips these days,.. damn how so amazing!!
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You’re seriously underestimating what Gemini 4 Argon is capable of It didn’t just create another procedural fluffy 3D spider plushie GLB but also rigged the entire thing with realistic 8-leg physics, ground-aware foot placement, and natural body movement. You can literally pet it, watch it react, and make it hop around. All without touching Blender. 🕷️ This time, it’s even more detailed, with 65,000 fur strands and intricate embroidered features, all built using Three.js and GLSL shaders. I’ve been experimenting with 3D model creation using Argon, and the results just keep getting crazier with every build. You really need to try Argon!!
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A lot of people, including Theo, have called Gemini 4 Argon unusable for real code work. So I asked it to refactor the entire Gothic Victorian Carriage 3D website it built and make whatever improvements it thought were necessary. Entirely on its own. 🫡 It literally turned a 4,290 line monolithic HTML file into modular ES6 architecture, replaced 25MB of blocking base64 JavaScript with binary glb streaming, eliminated per-frame Vector3 allocations and DOM layout reads, and shared GPU buffers across wheel pairs. All without changing a single pixel, that too in one attempt. You can see performance below. I'm not sure how everyone is using Argon but it really isn't "unusable" lol Btw, you can check whole codebase here, open sourced: github.com/thebuggeddev/carr…
Gemini 4 Argon has proven to be outright unusable for real code work in my codebases. It aggressively hallucinates about how systems work.
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Someone asked if Gemini 4 Argon is actually good enough to customize every aspect of a 3D model, not just generate one. Well, here's Argon doing the talking. You can tweak carriage's dimensions live, with the chassis, axles & leaf springs adapting automatically. Customize wheels, rims, spokes, working doors, Gothic windows, roof shape, suspension, trims, lanterns & paint. EVERYTHING is customizable. 🤯
I feel like we haven't seen enough of what Gemini 4 Argon can actually do ❤️‍🔥 I gave it one image of a Gothic Victorian carriage and asked it to build the whole thing as an interactive 3D experience. Just one image and this is what you get. A 174,000 face model from scratch, complete with opening doors, hinged windows, working wheel physics, suspension, flickering lanterns and even custom sculpted skulls. All of this generated through code. No blender. Argon absolutely delivered with this one too. Many more such experiments are on the way :D
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I feel like we haven't seen enough of what Gemini 4 Argon can actually do ❤️‍🔥 I gave it one image of a Gothic Victorian carriage and asked it to build the whole thing as an interactive 3D experience. Just one image and this is what you get. A 174,000 face model from scratch, complete with opening doors, hinged windows, working wheel physics, suspension, flickering lanterns and even custom sculpted skulls. All of this generated through code. No blender. Argon absolutely delivered with this one too. Many more such experiments are on the way :D
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Gemini 4 Argon, everyone!!! 🤯 It literally created a ridiculously realistic 3D fluffy pumpkin plushie without using Blender at all. In fact, it generated it as a procedural GLB model with 28 volumetric fur shells, 60,000 GPU-instanced 3D fur strands, and even real-time air-jet physics, all built with Three.js and GLSL. You can literally blow the fur around in real time. 💨 Totally nuts.
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Gave Claude a photo of packaging concept and asked it to recreate it in 3D. It built that entire carton using math, including curved panels, corrugated edges, transparent windows, and a folding lid. Made with Three.js and WebGPU by Claude Opus 5.5
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If you want to learn how to build 3D websites with AI without losing your mind in the process, this workshop is for you. discord.gg/Jpj5GXghq?event=1… P.S. You’ll also get FREE Tripo credits just for showing up 👀
From a single image to a fully animated 3D character! Excited to team up with @tripoai and @thebuggeddev for a live workshop! We’ll explore how to generate 3D models with Tripo, turn them into editable Three.js code using img2threejs, and bring them to life with animations, VFX, and AI-powered workflows. 📅 October 12 | 14:00 UTC 📍 Live on Discord Come hang out, learn something new, and see what’s possible when AI meets 3D development! #Threejs #TripoAI #img2threejs #AI #WebGL
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You have to try this skill ❤️‍🔥 I tried recreating a watermill machine with it, and I’m genuinely impressed by how neatly it got everything right in one shot. Amazing!! It did take 750K+ tokens though, that too on Claude Opus 5.5 Max :)
Introducing Anatomy Describe a machine in one line. Claude brings it to life. - Interactive isometric wireframes you can rotate, inspect and explore - WebGL shaders for fire, water, plasma and more - Real 3D motion, with individual parts that rotate and move Install it as an agent skill. Fully open source.
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Mistral feels like ChatGPT in its early days 🥴 Tested it on a pretty basic dashboard, and it completely went in its own direction, damn. It actually created a very generic template instead of following the design it was given and was strictly asked to follow.
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You’ve seen me build all kinds of 3D websites, and many of you have asked how to create something like that yourself 👀 So we’re making it happen I’m teaming up with @tripoai and @NickDevFE, the creator of img2threejs, for a live workshop where we’ll show you exactly how to do it. Here’s what you'll learn 👇 ✴️ Generate detailed, high-quality 3D characters with Tripo AI ✴️ Reconstruct 3D models as editable Three.js code using img2threejs ✴️ Modify geometry, customize individual components, and refine model details ✴️ Rig characters, create, repair AI generated animations, and VFX ✴️ Integrate everything into an immersive, interactive 3D website using Three.js And if you attend, there’s something FREE waiting for you, along with another surprise we think you’ll love 💛 🗓️ October 12 at 14:00 UTC 📍 Live on Tripo AI’s Discord Join us: discord.gg/84xJc7QzW And if there’s anything you’d like me to cover during the workshop, let me know below :)
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Here’s the next physics demo, exploring a concept used in spacecraft navigation and stabilization systems Gyroscope Precession.
I’ve been experimenting with turning school concepts into interactive physics demos using AI. A LOT of them This one lets you play around with levers and fulcrums and actually see how the physics works. Do you remember where you first learned about levers and fulcrums? For me, it was probably around Class 5–8, but I barely remember anything. Must’ve just memorized the formulas without really understanding how it all worked lol. Kinda makes me wish school was like this 😭
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I’ve been experimenting with turning school concepts into interactive physics demos using AI. A LOT of them This one lets you play around with levers and fulcrums and actually see how the physics works. Do you remember where you first learned about levers and fulcrums? For me, it was probably around Class 5–8, but I barely remember anything. Must’ve just memorized the formulas without really understanding how it all worked lol. Kinda makes me wish school was like this 😭
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Can AI actually create a whole font family? 👀 I loved @paper’s Paper Mono so much that I asked Claude to create one of its own. Did it COOOOK? :D
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What if checking your emails was actually a game? 📩 Introducing Inbox Kingdom, where every new contact gets their own house, you can send and receive emails through people or even pigeons, and people literally stand outside your castle waiting for you to reply :D This was such a fun idea to build. I just wanted to think of a way to make one of our most boring daily chores a little more interesting. And Claude Opus 5.5 did it so, so well. Of course, this is just a prototype, but imagine actually building this out. We could take it way further and make it feel like Age of Empires for your inbox. This was inspired by @DilumSanjaya’s work, where he turned warehouses management into a really cool 3D experience. So what do you think,.. Would you actually use something like this? :D
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Claude just made a watercolor painting come alive 🤯🧡 The butterfly flying around, the owl sleeping and breathing... it feels like the painting is actually so alive. Reminds me of Night at the Museum concept where all exhibits come alive. By Claude Opus 5.5, btw.
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Claude Opus 5.5 built a fully working 1857 Napoleon load field cannon in 3D 🤯 And no, no Blender, no 3D assets, no textures. Just procedural Three.js WebGPU and TSL shaders for everything. Also those technical drawings are live orthographic renders of that same model, so you can actually see how elevation, pressure, trajectory and firing change in real time. This is where AI is making learning ridiculously easy. Instead of just reading what a field cannon was, how it worked, you can now generate it, interact with it and understand it visually. Future of learning is going to be super duper crazy. cannon.wasmer.app/
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