VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
It’s eat or be eaten when Metroid Ravenous, the latest game in the 2D Metroid series, arrives on Nintendo Switch 2 Jan 28! #NintendoDirect
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
May or may not be obsessing over the Metroid Ravenous trailer.... There's just so many shots where Samus looks so damn badass.
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
She is COMPLETE AND TOTAL PERFECTION!!! #metroid
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
Samus doing a Rider Kick in the Metroid Suit with impact frame is the sickest thing I've ever seen. Pinch me, I'm dreaming.
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
SAMUS DOING RIDER KICKS ILL DROP ANOTHER 500 ON THIS SWITCH RIGHT NOW NIGGA
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
trying to make #geometrynodes Melt solver that respects the basemesh better. Also gets rid of the banding VDB workflow causes. Still missing some of the physics #simulationnodes #b3d #diy
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
I'm working on a AO and GI for my game. For that reason I'm extending @Mirko_Salm's GT-VBAO (based on @volfaze's work). I've done two things so far: - Sampling a distant light instead of computing AO - Added a heuristic for estimating occluder thickness Details and links below
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
> 3dmath.xyz _ a suite of concise explanations and examples covering vectors, rotors, and other things in 3D reality: - vectormath.xyz - rotormath.xyz - motormath.xyz - projectionmath.xyz rotors in action: shadertoy.com/view/M3jBDW
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
Look at this laser cutter I’m making! Inspired by this really cool effect in Wolfenstein: the new order Learning a lot about niagara grid2D and hlsl, @ChrisZukoArt and @PartikelVFX videos on the subject were a godsend #UE5 #gamedev #techart #realtimeVFX #indiedev
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
quaternion rotation notes from today
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
How to explain the math in a simple way
Pascal Bornet
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
Another Redhill portfolio piece is out and I'd like to do a massive shout-out to @GhislainGir and his series of Niagara videos. Those helped me fully understand how the Grid2D Interface works and was the base for this project's wind system. #UE5 #Niagara #Shaders
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
Put together a little visual breakdown of how I examine my references to create my hair textures! (haven't made the hair yet so you're going to have to trust me)
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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
"you can't debug print shaders" oh yeah? well check this shit out that's right, a whole ass view matrix, served directly from the GPU

ALT a screen space shader rendering the values of a 4x4 view matrix on a cube

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VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweeted
Do you want to learn how the Physarum algorithm works playfully? It can be very intimidating at first glance, but we can break it down into smaller bits of information: 1/8
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