Ok, seriously, if you haven't watched Carrie on amazon, go do that now. And that will inevitably lead you to its soundtrack by Haute & Freddy and then you'll be dancing on your desk, like me, right now.
A tasty preview of a new feature we're mixing up. 🍓🍌
The Poly Agent can help you create and edit polygon meshes. Add procedural controls, download JavaScript or connect your own agents via MCP.
Coming soon to Unbound Loop!
If you're like me, you probably like to focus on one thing at a time.
But with coding agents I'm realizing I have to force myself to start every prototype that tickles my brain.
The result: I trash most of them early, stash the promising ones for later, free up my brain, move on.
I had to try this. AI coded Game Boy dungeon crawler made in ASM. Full algo for light casting and plenty of cycles left to squeeze a decent roguelike simulation in there.
A previous attempt I did in 2014 (jeez, time flies) using C and GBDK. I remember requiring external rom banks but the compiler was a bit buggy when switching banks and gave up.
A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times.
The improved fidelity and detail makes a big difference in the 3D Gen output.
All of a sudden realizing I've created more hardware projects than games in the last few years 😳
Maybe making niche hardware is the solution to software aboundance.
This interview with GabeN is quite interesting:
“Perhaps unsurprisingly, Newell believes that LLM tools are the next great technological leap, and are going to prove so transformative that this is where people should focus their learning.“
pcgamer.com/software/ai/gabe…
Job losses from AI is probably the biggest real issue we're facing right now. I find it absurd that people focus on disclosing AI use on steam to boycot AI as a whole.
The only outcome is hurting a tiny, tiny minority of the AI customer base. Game devs, of all people🤦
I don't know what's it like in the states, but in EU right now ~100 bucks is how much it costs to buy a used and perfectly capable machine for making a playing games (not all games of course ; ).
And not just any machine, look at this beaut.
Add linux and you're off to the races
This game draws inspiration from Cultist Simulator, in Alexis' own words: basically a crafting game with cards.
Back when I tried to prototype it years ago I had two main obstacles that made me give up:
1)the game should allow crazy permutations without ever breaking.
...
2)it required lots of writing. I was burned from Nauticrawl where a friend had to revise my italenglish text for the entire game.
Two things I deemed unsustainable for a game I had little revenue expectations for.
Both things now solved with AI, we'll see if I'll get to a demo.