Diligence Studio ⚡ 3D for Art and Interaction Lead Artist: @unbound_io Terraster: @TerrasterApp

West Chester, PA
Some renders from todays rigging workflow experiment: Character model created in @unbound_io loop Rigged in C4D MCP + claude code, animated using footage of myself dancing. (yikes!) Smearing via vibe coded python generator Rendered in octane with silly amounts of lens effects
2
4
6
372
Stuart Wade retweeted
Sorry for ranting. I think very highly of @EpicGames. However, we're close to giving up trying to make a Fab account to publish something. Never seen a UX that gaslights you into thinking its some type of unified system. Managed to get through the tax setup but what am I even looking at? Now I have 3 "organizations" some of them auto-retired. Non of them I can delete without contacting support, which I cannot find anywhere. Somebody has some steps/deep links into how to setup to publish a plugin for UE?
5
1
16
3,732
Stuart Wade retweeted
4
75
1,433
13,020
Smear frame.
1
1
3
186
Using C4D's MCP bridge and claude code to rig and animate, having it match video reference. It does a pretty good job, esp considering the cluttered backdrop in my office. Going to create a /skill and come back to this, fun workflow.
2
1
4
198
Stuart Wade retweeted
I think SDF is great for creepy stuff 🎃 #madeWithUnbound
1
1
16
774
Stuart Wade retweeted
One thing led to another and I decided to add proper tiles to my game boy dungeon crawler. Captured on brickboy. #gameboy
2
16
627
Stuart Wade retweeted
No, you can't make original games with AI. And it wouldn't scale to decent performance or good graphics anyway. Stop it right now! 👮
UE5で部屋にいるミミズの大群みたいな化け物
11
3
97
16,196
My daughter has been obsessed with Halloween and Ghosts this year. I'm working on something spooky to play with her later.👻🎃
2
3
9
477
Stuart Wade retweeted
The butterfly specter shader from the last piece #b3d #shader
30
291
3,418
64,970
The other kind of 3D blender. #b3d #threejs
A tasty preview of a new feature we're mixing up. 🍓🍌 The Poly Agent can help you create and edit polygon meshes. Add procedural controls, download JavaScript or connect your own agents via MCP. Coming soon to Unbound Loop!
2
4
310
Stuart Wade retweeted
Teaching Unbound Loop's agent how to rig on its own🤓
1
2
25
931
Stuart Wade retweeted
Hoooly crap, lets fix that!
I don't know how to market my game
2
16
1,304
Stuart Wade retweeted
Take our new priview mode for a spin, it's free to try!🐉
A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times. The improved fidelity and detail makes a big difference in the 3D Gen output.
1
5
533
A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times. The improved fidelity and detail makes a big difference in the 3D Gen output.
3
15
1,624
Testing the new poly agent
2
5
339
Stuart Wade retweeted
All of a sudden realizing I've created more hardware projects than games in the last few years 😳 Maybe making niche hardware is the solution to software aboundance.
3
1
33
1,195
Stuart Wade retweeted
🦇🦇🦇
3
767
5,120
67,975
Stuart Wade retweeted
Have you ever tried making your doodles dance with #threejs?! 💃
We're celebrating the introduction of new creation tools, including ✨Start with 2D ✨, which lets you use your images to generate meshes. Sketches are a great way to kick start the creative loop, just ask these wacky little #threejs dancers. 💃
1
10
536