Create high resolution art with real geospatial data. 馃洶馃帹 A free, browser-based, image generation tool. #Terraster

low earth orbit
Terraster retweeted
Some renders from todays rigging workflow experiment: Character model created in @unbound_io loop Rigged in C4D MCP + claude code, animated using footage of myself dancing. (yikes!) Smearing via vibe coded python generator Rendered in octane with silly amounts of lens effects
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Terraster retweeted
Using C4D's MCP bridge and claude code to rig and animate, having it match video reference. It does a pretty good job, esp considering the cluttered backdrop in my office. Going to create a /skill and come back to this, fun workflow.
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Terraster retweeted
The other kind of 3D blender. #b3d #threejs
A tasty preview of a new feature we're mixing up. 馃崜馃崒 The Poly Agent can help you create and edit polygon meshes. Add procedural controls, download JavaScript or connect your own agents via MCP. Coming soon to Unbound Loop!
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Terraster retweeted
A tasty preview of a new feature we're mixing up. 馃崜馃崒 The Poly Agent can help you create and edit polygon meshes. Add procedural controls, download JavaScript or connect your own agents via MCP. Coming soon to Unbound Loop!
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Terraster retweeted
A short clip from some of today's testing. I find myself working with the new EdenLive preview differently than I do with SDXL, refreshing the scene at different times. The improved fidelity and detail makes a big difference in the 3D Gen output.
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Terraster retweeted
Just ask your agent for the model, drag it into Unbound Loop, and customize it to your heart's content. Go from placeholder to unique, game ready 3D asset in record time. #gameDev #threejs
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Terraster retweeted
Another addition to the growing Unbound Loop toolkit! 馃О馃洜 Our new EdenLive powered real-time preview is now even higher quality and with greater temporal stability. It's live and free to try.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Terraster retweeted
Keep the creative loop going without getting stuck in model cleanup mode! 馃槧馃Ч Unbound Loop's real-time AI augmented sculpting keeps you in the creative flow & @tripoai P2's clean mesh generation let's you export production ready 3D assets without wrestling polys or mapping UVs.
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Terraster retweeted
New UI, what do you think?
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Terraster retweeted
My gosh, tripo smart mesh is so damn good. Sneak peek behind the scene at a UI/UX/workflow/everything restructure of Unbound Loop. Trying a more modular approach to how the app lets the user iterate over the assets to improve the, uhm, loop.
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Terraster retweeted
Remixing my very own Jumper crab with #claudeCode and @unbound_io. The 3D models are included in the git hub repository, so it was straightforward to drop them into Unbound Loop and edit as desired. #Jumper
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Terraster retweeted
A seriously powerful combination! 馃
The Tripo API is now integrated with @unbound_io. Bring Tripo P2's clean, editable quad topology directly into a real-time sculpting loop. Edit live 3D geometry and export production-ready assets instantly. No endless cleanup or Blender skills needed. Generated with Tripo. Sculpted in real-time with Unbound.
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Terraster retweeted
Remix your very own Jumper Crab with Unbound Loop!
This little open-source crab robot called Jumper is seriously cool 馃馃 Check the replies for the GitHub link.
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Terraster retweeted
Game asset creation is scary fast with Unbound Loop. Use our built-in agent, or connect your own via MCP bridge. Let the agent sculpt with flexible, editable SDF shapes, then use our best in class 3D model generators to export light weight assets for your interactive projects.
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Terraster retweeted
Replying to @circuits24x7
Remixing my own Jumper in real-time with @unbound_io
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Terraster retweeted
Very mature and sophisticated interactive art #threejs + @unbound_io
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Terraster retweeted
Looks awesome!!
Built by GPT 6.1Sol in unbound loop @unbound_io I want emission material 馃槈
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Terraster retweeted
馃悷馃挜
Create lightweight 3D game assets from your densest, most detailed meshes using Unbound Loop's newest retopology tools. Try it out for free 馃憞
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Terraster retweeted
Keystone Pip, Old Ruins, Wild Berries. #perlinsSeeds #gameDev #hiking
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