spatial computing, AI wearables · past @snap @meta @oculus

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testing AR UI with @M5Stack unit
AR microcontroller test @M5Stack pointer
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Devs experimenting with really cool stuff on @specs. Some great accounts to follow: @JohannesTscharn @pt_pavlo @stspanho @shinbuilder @nickross4444 @icanberk
Replying to @Scobleizer
@Scobleizer said today that Specs couldn't augment robots...I couldn't let that stand. Shoutout @JohannesTscharn for open sourcing the foundation of this. github.com/V4C38/spectacles-…
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SPECS <3 Math & Science
Math and science on @SPECS AR glasses Double pendulum, hyperbolic paraboloid, solids of revolution, and refraction
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Math and science on @SPECS AR glasses Double pendulum, hyperbolic paraboloid, solids of revolution, and refraction
Delaunay and 2D/3D Voronoi on @SPECS AR glasses Built with WebXR + @threejs
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dmvrg retweeted
dmvrg
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membrane · an experimental design tool where the canvas is a deformable fabric
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cloth / SDF / depth map / shadow views
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Delaunay and 2D/3D Voronoi on @SPECS AR glasses Built with WebXR + @threejs
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Dasein Engineering
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Nietzsche’s typewriter on Vision Pro. A procedural reconstruction of the Malling-Hansen Writing Ball, based on the original 1878 patent.
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dmvrg retweeted
Drum Machine 01. Music production is closer to robotics than you think. I call this "Conceptual Robotics".
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"software is dead" no you’re just not working on complex stuff there’s still a lot of alpha in spatial computing
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dmvrg retweeted
I let Claude play my VR music tool. First tests: Balinese gamelan, medieval polyphony, footwork, and Japanese jazz-funk @claudeai
building a spatial music tool in WebXR @threejs
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dmvrg retweeted
building a spatial music tool in WebXR @threejs
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dmvrg retweeted
dmvrg
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building a spatial music tool in WebXR @threejs
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Demo link (best in VR; desktop view is very limited): chronophase.vercel.app/
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dmvrg retweeted
First Contact was incredible because, like Toybox before it, it focused on satisfying precise two-handed interactions in the near-field that are simply not possible on flatscreen platforms. Far too much of VR gaming over the past decade has instead tried to just tack VR onto far-field locomotion-focused flatscreen game design. That can be a lot of fun in its own right, but fundamentally misses the "magic" unique to XR.
The strongest “I’m living in the future” moment was the First Contact demo on the Oculus CV1 in ~2016 and I’ve been chasing it ever since. Yeah yeah we’ve got AI and self driving cars and stuff now, but it doesn’t hit the same. Shame that the space kind of fizzled out…but here’s to hoping there’s a resurgence soon. There’s got to be other technologies that had an extreme “wow future” moment that never panned out. What would your “oculus” moment be in the 90s, 80s, 70s?
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Palm-sized devices are finally having a moment. They’re one of the most intriguing inputs for AR.
testing AR UI with @M5Stack unit
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