game design & collective knowledge construction @laserdays10000 Interplay - essays on play, intelligence and interaction. Out now andshipping worldwide!

i'm terrible taking behind the scenes documentation while working in 3d so I made a tiny add-on for @Blender that hooks directly into @aredotna to make it easier! it sends your viewport, your latest render or a quick playblast straight to any Are.na channel
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Produced by their Laser Days Studio, the film blends animation crafted in Blender and Unreal Engine, anthropological research, and on-the-ground recordings of water scientists and real NYC residents to create a city that feels lived-in, fragile, and worth protecting.
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Exclusive: Premiering at IFFR next week, 'Acid City' is a cyberpunk CG speculative doc set in a floating megacity drifting on an acidic ocean. Check out the film's trailer and our interview with debut directors Jack Wedge and Will Freudenheim here: cartoonbrew.com/shorts/acid-…
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this started with a striking PC1 falling out of persona space my main insights from the past few months: ⊹ “distance from the Assistant” is the main axis of persona variation across these models e.g. the most relevant thing seems to be “how Assistant-like is this persona” ⊹ this axis already exists in base models and steering with it makes them speak from the POV of helpful archetypes like therapists, coaches, and consultants ⊹ not all personas far from the Assistant are bad! the risk comes from departing the more predictable territory of post-trained behaviour still have a lot of questions about what to anthropomorphize, what to treat as fundamentally alien…
New Anthropic Fellows research: the Assistant Axis. When you’re talking to a language model, you’re talking to a character the model is playing: the “Assistant.” Who exactly is this Assistant? And what happens when this persona wears off?
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my son asked me, dad why don't people build UI like this anymore. slowly i turned to him, and told him the uncomfortable truth. "we can't, we dont know how to do it." nitter.siddz.com/NostalgiaFolder/status…
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friday: demos, discussion & DJs exploring art as a space for AI R&D ft. @matdryhurst @sarahdrinkwater @sylvanprr, @freudenheiim @sebkrier @PiChambaud (& many more with no @) and thanks to @nwspk for hosting! true friends of @txp_io & many other communities
ok, next @txp_io is a fun one! 31st jan, in collab w/ restlessegg.com: Art Made AI join us to explore art as a space for AI R&D, going beyond the zero-sum lens of copyright/IP debates demos, discussion, DJs, drinks ft. @matdryhurst, Flora Weil, @sylvanprr, @freudenheiim & more!
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Interplay - a collection of games and essays about creating digital worlds where intelligences can remain strange to each other while playing together. Out now!
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Can gamers be scientists? I wrote a 6k word essay on citizen science, bio HCI and speculative scientific visuality for Interplay, a collection of essays on alternative world-making in game engines! 👇
Interplay! A book about creating game worlds as sites for genuine interaction between intelligences: human, synthetic, biotic, collective. Out on 11/15 :)
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Interplay! A book about creating game worlds as sites for genuine interaction between intelligences: human, synthetic, biotic, collective. Out on 11/15 :)
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A collaboration with William Morgan Featuring five expermental games and essays from friends and collaborators: Wendi Yan @WendiYan5 Sylvan Rackham Doug Stark Flora Weil Christina Lu @t1ngyu3 Dalena Tran @dalenaxtran published by @CaldOworldwide
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running a new livestream format next week with @oscarsal10 and @trust_support <3
Next week we’ll host the Interspecies Library Speedrun, a multiplayer, intercontinental browsing session of Interspecies Library, a NY-based archive of books on interspecies research (animal communication, plant sentience, microbial cultures, queer ecology, animism, bioart, etc).
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I’m excited to share some first glimpses of Schema, a simulation game that I’ve been developing. Here is the first trailer, with much more to come! Opening at @caldoworldwide on December 6 in Munich and online. #UnrealEngine #indiedev
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Spinach Camels looking for something to eat #ue5 #UnrealEngine #Puppets
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Finally been getting around to learning #touchdesigner this week - discovering how to mix generative audio-reactive visuals in with stable. Using learnings from @elekktronaut & api from @dotsimulate. beautiful song is “Mirror Guide, Pt. 1” by @keithrankin0_0 💥
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Accidentally made this particle-based post processing effect. Makes me want to make a game in this style :') #UE5
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some fun tests i did getting carried away with that flip tutorial, and then taking that into some PDG wedging to make some fun variants of this FLIP > Vellum softbody thing. first clip is a bunch of wedges together and following are clips wedged out in the process :)
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been a while since we've used this, but we got news! happy to announce that we are partnering with @panic to help us release despelote in 2024 on PlayStation, Xbox, and PC. ⚽ also honored to say we are being featured as an official selection of the 2023 @tribeca Games program!
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Osean bangs fence - excerpt/dev work from new movie we're working on 🛠️
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testing internal builds for #EmberGen 1.0 😅 it's going to be great 🚀
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