The Robotic Systems Lab designs machines, creates actuation principles, and builds up control technologies for autonomous operation in challenging environments.
Can a humanoid learn faster and better by seeing less?
We train a small model to predict the policy's next steps, and show the policy only the terrain there. Together, they learn to cross gaps, stairs, drops and boxes.
🌐 leggedrobotics.github.io/wat…
📄 arxiv.org/abs/2610.29612
What does a humanoid need to look at to cross challenging terrain?
People only look around their next few planned steps. So we showed a humanoid only that.
Watch Your Step: Anticipated Perception for Humanoid Locomotion
🌐 leggedrobotics.github.io/wat…
📄 arxiv.org/abs/2610.29612
In our latest work at @corl_conf, we introduce Quadrupedal World Model: a single morphology-conditioned dynamics model, where policies are trained entirely in imagination.
We found generalization emerges by conditioning the dynamics, not the policy.
🔗modanesh.github.io/papers/qw…
What if one world model could control many different robots? 🤖🌍
That's QWM.
In this 2 minutes video we show keypoints about QWM: learning across heterogeneous quadrupeds, and transferring zero-shot to unseen morphologies.
No fine-tuning. No warm-up. No retraining.
Let's talk it further at CoRL 🥳
LP-ACRL removes the need to predefine task difficulty. It measures task-wise learning progress from episodic-reward changes, then uses a softmax to shift sampling toward the current learning frontier, where tasks show stronger positive competence gains at that stage.
After teacher–student distillation, a single policy transfers to ANYmal D and achieves:
• 3.0 m/s on flat terrain
• 2.5 m/s on challenging terrain
• Up to 3.0 rad/s angular velocity across all tested terrains
Scaling Rough Terrain Locomotion With Automatic Curriculum Reinforcement Learning
Authors: Ziming Li @ZimingLi97, Chenhao Li @breadli428, Marco Hutter
Published in: IEEE Robotics and Automation Letters ( Volume: 11, Issue: 8, August 2026)
ieeexplore.ieee.org/document…
We achieved high-speed rough-terrain locomotion on ANYmal with an automatic curriculum.
LP-ACRL automatically samples terrain types, levels, and velocity commands at the correct time based on policy performance, without predefining an order.
🔗sites.google.com/view/lp-acr…
🧵RAL 2026
Real-world locomotion does not follow a single easy-to-hard axis. Terrain type and geometry compound with linear and angular velocity specifications.
In our scaled setup, their Cartesian product forms 600 tasks, making a manually ordered curriculum impossible.
VLMs don't understand a robot's body. How can a robot learn from its failures without retraining?
PragmaBot: online in-context learning from real-world experience. The robot reflects on failures, stores lessons in memory, and retrieves them for new tasks.
RA-L · #IROS2026
How much memory belongs in the context? 5 random memories: 17% first-action accuracy on unseen tasks. Entire memory in the prompt: 74%, at 7.5x the tokens. Top-k relevant via RAG: 89%. Relevant context beats more context. As memory grows, what should a robot forget?
We are releasing EgoHTR, a dataset with both human motions and terrain references, accepted @corl_conf.
📖 Paper: lnkd.in/eeepUefs
🌐 Project Page: egohtr.github.io
• 55 scene-aligned sequences • 150k+ frames • rough-terrain environments • multi-modal 3D scene
We’re open-sourcing the dataset and the full data pipeline to make this resource accessible to the community and hopefully enable new directions in learning-based robotics.
By Alex Brandes, Haig Conti Georges Sajelian, Manthan Patel @patelm99, Dominik Hollidt, Chenhao Li @breadli428, Matthias Heyrman, Oliver Hausdörfer, Manuel Kaufmann, Xi Wang, Jonas Frey, Angela Schoellig @angelaschoellig, Christian Holz, Marc Pollefeys @mapo1, and Marco Hutter.