Role Player from decades past. employed Game Programmer (C/C++). Hobby Amiga programming stuff (some 68k asm). Metal Head. Skydiver. Animals are the best people
All my coding efforts have been focusing on refactoring and tidying it up, as it's beginning to get unwieldly.
But here - Winter is coming (it's already here)
Found a cool bug accidentally.
When recruiting a shepherd who is leading sheep, the sheep come with him.
I think i'll keep that quirk. Portable food source!
Can't remember if the original did that.
Ok, revisiting Powermonger's first island.
Symbolic as I start again.
Ripped out alot of the ai/pathing logic I had and started again.
Feels better now.
Using original Farm textures, doesn't quite work. They're only 16x16. My tiles are 32x32. I'll fix that later.
I want to finish my Powermonger project, but with all the AI stuff being churned out, it’ll get lost amongst the noise and well…written off as another decomp/recomp even though it’s not… it’s been 3 years of toying around when I get an minute.
I’ll try though
Tempted to look at this again.
I was having path finding issue and getting some serious stalls.
Haven’t quite figured it out yet.
Might be time to revisit?
All my coding efforts have been focusing on refactoring and tidying it up, as it's beginning to get unwieldly.
But here - Winter is coming (it's already here)
I have to announce:
I've been using A.I to decompile the MoM exe, so I can learn the internals. If you have an issue with that, well, I can't help ya
Everything else I do, I do by hand
...and don't come at me for using C instead of 68k asm
This is for fun, only!
Possibly Double Dragon.
Even though I spent many a coin in arcades before it came out.
Suppose it had the biggest impression. Theme song lives rent free in my head.