Assistant Professor in the Robotics Institute, Carnegie Mellon University I want to build perception systems that can understand the physical world

[1/N] Current visual geometry prediction models primarily rely on labeled 3D data. Our CVPR26 paper, Flow3r, allows additionally leveraging unlabeled videos (using flow supervision) for scalable visual geometry learning, enabling accurate multi-view 3D reconstruction in-the-wild.
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We have seen impressive long-range 3D reconstruction systems, but 4D reconstruction remains limited to a few frames. Our Point4D framework enables this by one simple trick -- querying 3D points instead of 2D pixels to allow effective chaining for long range 4D reconstruction.
[1/N] Introducing Point4D: dense 4D reconstruction across hundreds of frames from a monocular video. Unlike existing feed-forward 4D methods that operate over short windows, Point4D keeps tracking in 3D, even across occlusions and out-of-frame motion.
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Large-scale flow matching policies have low reactivity (open-loop action execution within a chunk) and high perception-to-action latency (VLM inference + multi-step diffusion inference). We show how to make them useful for real-time reactive control. pi-r2-flow.github.io/
[1/N] Large flow policies (e.g., VLAs) have become extremely popular, unlocking scalability. However, they come at a cost: the robot cannot react quickly. π𝐑² enables them to achieve reactive, real-time control.
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Shubham Tulsiani retweeted
📢 Lift4D (SIGGRAPH Asia '26) Code Release 📢 Generate and reconstruct complete dynamic 4D assets from a single in-the-wild video. 💻github.com/yehonathanlitman/… 🔗Webpage: lift4d.github.io 📜Paper: arxiv.org/abs/2606.23688
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RayRope is accepted to ECCV :) We added more experiments in the final version to show RayRope can be easily added to existing architectures across diverse tasks (e.g. EscherNet, TokenGS, UniMatch) and consistently improves performance.
[1/N] Rotary Position Embeddings (RoPE) are ubiquitous across transformers that process tokens from 1D, 2D, or 3D grids e.g. language, images, or videos. Our RayRoPE formulation extends these to multi-view transformers. Paper and code: rayrope.github.io/
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We present Lift4D -- allowing dynamic 3D reconstruction of objects from monocular videos with large motions, occlusions, and deformations. See @yehonation's thread for details, and be sure to check out the gallery of interactive in-the-wild results on the project webpage :)
To be honest, training on handmade 4D asset datasets is a dead-end. Almost all 4D asset data is synthetic and diverse real data barely exists, so models trained on it struggle to reconstruct objects that deform, get occluded, and move freely about the scene. Our new work, Lift4D, instead lifts 2D & 3D priors into 4D, reconstructing complete dynamic objects from a single in-the-wild video 🧵 (1/n) 🔗Webpage + Demos: lift4d.github.io
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Shubham Tulsiani retweeted
There have been a lot of fresh discussions lately around "bitter lessons". Continuing our tradition of community-building at CVPR, our workshop is back! This year's theme: Bitter Lessons in Computer Vision. Join us on Jun 3rd at 8:45 AM in Room 3A-3D at #CVPR2026 🔗 Website: sites.google.com/view/bitter… We have an incredible lineup to share their "bitter lessons": Bill Freeman, Alyosha Efros, @georgiagkioxari, @jon_barron, @vincesitzmann, @BharathHarihar3, @ShenlongWang, David Forsyth, @dimadamen @ev4n3sce, @CVPR
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Shubham Tulsiani retweeted
CRISP is accepted at ICLR 2026!!! @iclr_conf Excited to see more impact of building simulation-ready assets from monocular video on animation / robotics code is ready (github.com/Z1hanW/CRISP-Real…) with the cleaned-up videos, including several parkour videos clipped from YouTube.
Introduce CRISP, a real-to-sim pipeline that recovers human motion and simulatable scene geometry from monocular video! CRISP builds contact-faithful 3D scene for simulation - 8× fewer sim failures, +43% faster sim, and improves human motion! Interactive demos👉: crisp-real2sim.github.io/CRI… Exciting collaboration w/ @JiashunWang @jefftan969 @_Tsukasane @ Jessica Hodgins @shubhtuls @RamananDeva
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[1/N] Current visual geometry prediction models primarily rely on labeled 3D data. Our CVPR26 paper, Flow3r, allows additionally leveraging unlabeled videos (using flow supervision) for scalable visual geometry learning, enabling accurate multi-view 3D reconstruction in-the-wild.
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[6/N] Our code, trained models, a large gallery of interactive examples and an online demo for you to try your own samples can be found on our project page: flow3r-project.github.io/
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[N/N] Work led by Zhongxiao (Clara) Cong (zhongxiaocong.com/), in collaboration with Qitao Zhao and Minsik Jeon. PS: Clara is looking for PhD positions — if you want someone who can lead amazing 3D/4D projects, please reach out to her :)
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Shubham Tulsiani retweeted
How to enable dexterous hands with manipulation capabilities that work across diverse objects, tasks, scenes, camera views, and external perturbations? Excited to share Dex4D, a method for generalizable sim-to-real dexterous manipulation via a task-agnostic point track policy and video generation planners! NO parallel grippers, NO teleop! Project page: dex4d.github.io/ 🧵👇 0/10 #Robotics #EmbodiedAI #Manipulation #AI #ComputerVision
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Shubham Tulsiani retweeted
Excited to share our new work EditCtrl! We introduce a disentangled local-global control video inpainting framework that dynamically allocates compute where needed - achieving up to 10x compute savings over full-attention while matching or exceeding SOTA editing quality. 🧵
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[1/N] Rotary Position Embeddings (RoPE) are ubiquitous across transformers that process tokens from 1D, 2D, or 3D grids e.g. language, images, or videos. Our RayRoPE formulation extends these to multi-view transformers. Paper and code: rayrope.github.io/
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[7/N] We have released our code — github.com/Lucas-707/RayRoPE. If you are working on mult-view transformers, we provide a simple a plug-and-play replacement for attention layers.
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[N/N] Work led by Lucas Wu (lucas-707.github.io/), with some amazing collaborators: Minsik, Rick, and Oncel!
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