CEO of Jank Studios, UEFN Pro Verser, Ex-Pixar Cinematics Guy, He/Him, Business Inquires: tomjankstudios@gmail.com

California, USA
Tom Jank retweeted
Meet your crew. Meet your quota. Or meet something worse. SCALE by @D3NNI_yt 🏝️: fn.gg/uefn-scale
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Tom Jank retweeted
Knock, knock... Boo’s there. Trick, Treat, Die! by @tomjank, @TrickTyger, & @thelochson. 🏝️: fn.gg/trick-treat-die
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📱Incredibly cool to see Droid Tycoon searchable on the App Store, and featured by Fortnite. We worked hard to optimize the experience for mobile, and hope new players can discover the fun of crafting droids from the comfort and convenience of their phone. 🤳🏻
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This 25-year-old Verser still writes code the old fashion way... Introducing... VerseBoy! 🎮 A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵
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holy incredible visuals, looks sick i truly wonder how they are going to do the dragon scene in this
"A trailer can’t give you goosebumps” The trailer:
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Tom Jank retweeted
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They say there’s safety in numbers... 🫣 @FNCreate developers unleash their own horrors for Fortnitemares tomorrow. Face them with friends to unlock the Safety in Numbers Quest. The scares begin Oct 15.
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They say there’s safety in numbers... 🫣 @FNCreate developers unleash their own horrors for Fortnitemares tomorrow. Face them with friends to unlock the Safety in Numbers Quest. The scares begin Oct 15.
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Probably the correct take on “AI can solve math now”
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IM LITERALLY CRYING 🥹 Almost a year ago when Ballistic got removed, I was going through the roughest time of my life. Not only because a mode I geninuly enjoyed got removed but a Project I was working on got cancelled and a Family Member got really sick. 8 Months later the Family Member recovered and the project I put Hearth and Soul in reached Homebar THANKS SO MUCH ♥️
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Proof of concept for a custom melee system using the new held item template ⚔️ It’s fully modular, making it easy to swap animations, adjust damage, add combos etc. The system uses collision detection on the melee weapon itself, so you can customize the hitbox directly through the mesh collision.
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Just thinking about the reasons I think RR failed on the UGC side of things because it was actually super fun to make a RR maps. The road spline tool was soooo good. 1. Discovery Algo: There was no “exception” for the way RR maps were judged, so ridiculously long maps were prioritized specifically because Average Playtime was like the only stat that mattered when it released. 2. Non-official maps ostracized: Similar to LEGO’s parity problem, the epic made tracks could be played in a playlist and were sorted in a specific structure. Creator made maps were chucked into the same discovery churn as every other UEFN map. 3. Instant Priority Drop: After the initial failure on release, it seemed to lose all budget support internally, so RR updates and fixes were few and far between. Ensured it would die out quickly. Hopefully Epic has learned some important lessons. (Basically please update Fall Guys)
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Tragically we are still seeing the same issues now. Epic doing major Mobile pushes but the discovery is the same for pc, console and mobile who all have completely different playtime habits.
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Wonder if we have to worry about other modes having similar complete wipes? LEGO? TMNT? K-pop Demon Hunters?
🚨 Rocket Racing UEFN islands have been unpublished and are no longer playable. Epic has also disabled publishing for new islands or updates to existing ones. Creators can still build racing games using migrated tools like Track Splines, Boost Pads, hazards and spawners. 👀
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So much description text, it looks like it’s from Dead by Daylight
FREDDY KRUEGER's FORTNITE ITEM DETAILS WHAT IT DOES: • 3-hit melee combo → 45, 50 & 55 damage • Secondary pulls every enemy within 40m into your "living nightmare" for 20 seconds • Players inside the nightmare can only damage each other, nobody outside can interfere • While inside, you can teleport next to a random enemy in your nightmare • 30 second cooldown, ends early if everyone you pulled in is eliminated FREDDY BOOTHS: • Up to 10 booths can spawn in a match • They turn you into Freddy, like Ghostface Booths MOVEMENT: • Faster sprint, quicker acceleration & higher jumps while holding it
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Tom Jank retweeted
Hi guys! I would like to share with all of you a bit sad news and even ask for support... My wife, the person behind the @GelosGames_uefn account, Katy is in pretty urgent need of open abdominal surgery and because it was pre-existing condition our health insurance won't cover cost. She was on very long back and forth checks and long wait list that her situation escalated and after we moved to Malaysia and did all tests now we got a whole picture of how serious it's. There is even possibility that it could be cancerous, which only we know after surgery and we hope it isn't... So if you would be able to support her... us... you can donate any amount you can on her Go Fund Me page gofundme.com/f/after-years-o… because in current situation we will struggle with surgery and post-surgery costs. Please if you can share and like this post for visibility. Thanks! 🙏
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Too casual for comp and too comp for casuals Needed to be more Mario Kart or more Trackmania, pick one and commit
ROCKET RACING WILL BE REMOVED IN 48 HOURS One of the biggest what ifs in all of Fortnite...
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Please do not name it that.
Epic Games ha registrado una nueva marca llamada “Megaverse”. - Estaría relacionada con videojuegos, mundos virtuales y experiencias digitales. - Epic ya intentó registrar un nombre similar en 2022, pero perdió una disputa por la marca en Europa. - Ahora la compañía ha vuelto a intentarlo registrando directamente “Megaverse”. Por ahora, se desconoce qué planes tiene Epic Games para esta marca. via: @InsiderGamingIG
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What could you build with data, support, and the whole Chartis Network in your corner? 👀 @ThisPotatoGuy found out. #1 on Homebar, Banner and Epic's Picks. 11K+ peak CCU. We're looking for the next one. Send us your #UEFN ideas, DMs are open.
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