I kick out of a simple solutions to a #gameart problems
Wanted some foot prints in the snow so I made an alpha out of a pic of prints then used that to make a normal and diffuse+alpha map and turned it into a deferred decal in ue and laid it on top of my snow decal
#gamedev
over the hill is out today on Steam! 🐻🌲
we self-published, self-funded this game and our 🤘badass🤘 team and partners worked so hard
we are super proud of what we created and hope you will enjoy it!
Hey #portfolioday Im Tom a Freelance 3D/Environment artist. Comfortable working in a variety of styles!
I am always on the look out for new Part-time/Full-time work!
Since I wont be at my pc for a few days now I figured I would spend a few hours on this.
Added a base to the dome as well as wip tiling textures controlled by a rgb mask.
Also made all the lights for the red alert and fire animated to give it some more feel
#GameArt#gamedev
Ive had to start over with this animation 4 times so far as my lack of exp I kept breaking it😅
But being out of my depth is what excites me about learning 3D/art so Ive been really enjoying it! The timing is still off but its getting there I think
#sprawlzero#gameart#gamedev
Attempting animation for the first time. Very WIP havent touched the arms, head etc... but Im having a lot of fun!
Setting up basic IK for the legs really helped speed things up so far. I wanna play with some IK constraints next
Also thank god for @Mrdodobird lazy tutorials 😅
Attempting animation for the first time. Very WIP havent touched the arms, head etc... but Im having a lot of fun!
Setting up basic IK for the legs really helped speed things up so far. I wanna play with some IK constraints next
Also thank god for @Mrdodobird lazy tutorials 😅
Swapped out the placeholder fire VFX I had on the radar for a VBD volume that @JangaFX was very kindly giving away on their website!
Still needs some tweaking (never used vbd stuff before so idk what im doing😅) but I think it looks a lot less "gamey"
#gamedev#madewithunreal
I made a custom local fog volume to make it look like a misty gale is blowing in the room. I think it adds a fair amount to the scene!
#GameArt#gamedev#ue5#vfx#madewithunreal
The spider tank is rigged! Turns out not nearly as scary as I thought although I havent tried to Import any bones/anims into engine yet so still a chance for pain 😅
Now I can finish off my other project then its stylised o'clock texturing this, cant wait!
#gamedev#sprawlzero
The baking is done! 🍞 Im hoping to rig and animate this one a little hence why hes been dismantled😆
now I can dissolve a bunch of edges especially on the cylinders to bring down the tri count!
Just gotta decide if I wanna mirror the uvs for the arms/legs 🤔
#gamedev#GameArt
Sweet thats exactly what I need it for as Im planning on trying out rigging and animating for the first time!
Thank you I honestly think I wouldnt of found it on my own 😅
Mr @JoeWilsonEQ1 is there a button in marmoset to bake multiple meshes at once without them affecting each others AO?
I know how to do it in substance but google didnt help and I have stupid
Forgot to post it but I finished the highpoly the otherday!
Lowpoly is almost done. Im trying to work within the same sort of restrictions as the game so currently 2.5k tris while Im trying to get nice bakes then I will reduce the count further after
#gamedev#GameArt
I also added a concrete tileable (with the snow I already had vertex painted in) to the outdoor platform in this scene
Who says gamers cant multitask 😎
Claws and front legs are blocked in 🦀
Only getting like an hour at a time to work on this but its a freeing to tackle it in chunks!
#gamedev#gameart#b3d
Found an old video of my first ever game environment. It was my entry to the artstation ancient civilization art challenge back in 2017.
Gunna ignore the fact this means Ive been doing 3D art for over 10 years now 🥲😆
#gamedev#gameart#3D#unrealengine
2017 - 2026 (WIP)
Even with 140 ping RINGFALL is so damn smooth. The gunplay feels so solid!
Can tell @Ag0at been putting the hours in tweaking the feel.
It brings back the warm feeling of the ye ol' halo days 🥲
(Was gunna post a clip but I forgot to upload it before I left the house 😂)
Another couple hours to dabble on this got the arms roughed in. I am feeling good about it so far!
Im really enjoying the parts where the concept art isnt clear so I can apply some loose engineering knowledge to try and solve how things would pivot etc.
#GameArt#gamedev#b3d
Ill be honest this is fan art of the spider tank from @SPRAWLfps cause in a decade of 3D Ive never felt more inspired than I did after completing it 😍
Hoped to finish it then tag them so they would be super impressed and hire me for sprawl 0.2 😉 but they found it themselves 😆
Started a little side project along side my arctic radar scene (pretending its little but Im probs already over scoped 😅)
I really enjoyed fighting this shape of a cylinder merging in to this smooth lump on the side.
Might make a few quad enjoyers queasy tho 😂
#gamedev#b3d
Started a little side project along side my arctic radar scene (pretending its little but Im probs already over scoped 😅)
I really enjoyed fighting this shape of a cylinder merging in to this smooth lump on the side.
Might make a few quad enjoyers queasy tho 😂
#gamedev#b3d
Thanks! Its crazy that it was this exactly 6 months ago to the day!
Think if I was full time on it prob would take half that but a 50 hour a week day job tends to ruin progress 😂
Made 2 tileables of painted ply wood sheeting and blended them together in unreal using a vertex colour and the height map to make a nice transition so I can have some variation of wear/damage on the interior walls!
#GameArt#gamedev#ue5#madewithsubstance
Think I learnt one of the most helpful things about game art whilst not doing art😅
New guy at work asked me how I managed to squeeze 11 hours worth of carbon parts in a 10 hours shift and I said its not about solving all the problems its about knowing what you problems matter..
Almost happy with it!
I did manage to somehow turn off dyna mesh half way through so if anyone knows how to turn that back on without nuking my current work please let me know 😭
#gamedev#zbrush#3D
Mix of the method machine games used for Indiana jones and some custom alphas I made from photos I took after mangling some rotten plywood boards in the garage earlier 😆
I think the interior wall is taking shape but god zbrush is a nightmare sometimes 😂
#gamedev#zbrush#3D
Ive been playing Vholume Inbetween working on my stuff. Im not doing well on the leaderboards cause I kept stopping to take in the world 😅
Mr @GlvGalv I love your game please give me a key bind for turning on portrait mode so I can take megastructures shots on the fly 🙏♥️
Thanks!
Saw some others in a discord im in try a method that @machinegames used that uses photogeometry to make brushes in zbrush so I think im going to give that a go!
piped.video/VsGmz0XfXvA?t=1694&…
Then Im just going to use a rgb mask between a tileable and bake detailed in engine