Gaming, Video & VP focused on RPGs esp Bethesda & Xbox #Starfield #Fallout Creator, Streamer, & Host @TheFalloutFeed, @StarfieldCast, @UWastelanders & more 💜

Buffalo, NY
For those newer to Fallout or unsure of the timeline, this may help: • Great War - 2077 • Fallout 76 - 2102-5 • Fallout 1 - 2161 • Fallout 2 - 2241 • Fallout 3 - 2277 • Fallout: New Vegas - 2281 • Fallout 4 - 2287 • Fallout TV show - 2296
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Jessica-Star ✨ retweeted
A little over a year ago, I started playing my own homemade, text-based RPG where I pretended to be a future space traveler who found himself stranded on a bizarre alien world. My only lifeline was a stranger on the radio who was helping to guide my survival. This was a game played in spoken (or typed) dialogue, where I would write both sides of the conversation and just see where the story took me. After a few weeks of writing dialogue for both my character and the stranger on the line, I realized I had a pretty compelling story taking shape, and after some serious thought, I decided to expand the story and turn it into a proper novel. There was just one problem: I had never written a novel before. I had already written every line of the spoken character dialogue, but now it was time to write narrative prose (you know, the words that aren’t dialogue :P). I noticed early on that I tended to write prose in a visual way and often felt like a director who was trying to make sure the setting and visual staging was just right. In fact, I chose to label each chapter as a ‘scene’ because of my tendency towards “directing” each chapter visually. The result was excessive descriptions that actually detracted from the story I wanted to tell. I had to modify my approach and learn that it wasn’t just the (written) visual descriptions that set the scene, but it was also the dialogue (more specifically the individual character voices), the physical and behavioral cues from the characters, and the reader’s imagination that helped bring a scene to life. Having that realization and putting it into practice were two different things, and although I could visualize the story and play it as a movie in my head, I needed some help. I found that help in a variety of places, and for 4 months or so, I utilized various methods to help me turn this story into a real novel. I relied on research and inspiration from the styles of various authors whom I admire. I was lucky enough to have some amazing beta readers to help me identify the sections that worked well and those that needed more work. I even used A(or S)I tools to help me look for problems with structure and continuity in the story, and to coach me from time to time. Then... I read it. I found a lot of problems. So, I started the refinement and polishing process over again, and again... and again. I then took a few weeks off in the middle of it all, so I could come back with a fresh perspective. When I came back, I had decided this was a book that would be released by the fall of this year. I did all of this in an effort to turn my story, originally written entirely in dialogue, into a novel that I could be proud of. Today my story that started as a solo text-based RPG in notepad is available as a full-fledged novel on Amazon. It’s been a long road (apologies to my fellow Star Trek fans), but I couldn’t be prouder of the journey from there to here and of my book. It's called The Callisto Connection, and I hope you will give it a read. The novel is currently available for Kindle and included in Kindle+. Paperback and hardcover editions will be available soon.
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Jessica-Star ✨ retweeted
if you subscribe to Xbox Game Pass and a game is available in the service then that’s how you’ll access said game there isn’t nor should there be an expectation that you also purchase the game
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Jessica-Star ✨ retweeted
Replying to @Romudeth
I find the insinuation that to be "supportive" of games, Xbox players need to both subscribe to Game Pass AND purchase the games outright kinda icky given the current economical situation. I do wonder how much the packed release schedule this quarter factored into this too.
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A Captain, Professor, Emperor. For many a role model who embraced both gravitas and comedy as needed. Rest in Peace "I'd rather believe time is a companion who goes with us on the journey and reminds us to cherish every moment, because they'll never come again" Jean-Luc Picard🙏
Patrick Stewart has sadly passed away at the age of 86.
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He and his characters were someone to look up to for us nerdy kids--steady, calm, morally true. Thoughtful and compassionate with strength to do good and BE good He will be very missed and I pray his roles and example live on for Generations and those who come after
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Jessica-Star ✨ retweeted
For the September 26 #StarbornSaturday, we explored the stark architecture and eerie, dedicated style of Va'ruun Design. From temple halls to Va'ruun'kai, it's a lot of sharp edges and dramatic lighting. All must serve. Recap videos below. Creators tagged below.
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Jessica-Star ✨ retweeted
Join me, @maxx__creates, and DLov37y on Halloween for a scary good time! Saturday, October 31st 6:30 PM PT/ 7:30 PM MT twitch.tv/kaiju_kittens twitch.tv/maxx_creates
Join @kaiju_kittens DLov37y and me for Saturday Scream Fest, Oct 31st, where I'll be doing most of the screaming! Tricks for us, treats for chat, jump scares and loads of fun 👻💀🎃 6:30 pm pst/7:30 mst Twitch.tv/kaiju_kittens Twitch.tv/maxx_creates Twitch.tv/DLov37y
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Jessica-Star ✨ retweeted
We've hit the point where Fallout 4 modders are able to make live action trailers & are gaining access to the original VA to work with thanks to Bethesda Paid mods will always be controversial, but they're definitely giving these amazing creators pretty cool opportunities
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Sometimes making a stand is almost as important as getting the results you hope to achieve.
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Because it's not just about the goal, it's about being true to yourself and your values. In that regard standing up can be the MOST important part
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Jessica-Star ✨ retweeted
How many more Beefeaters do we need to take out?
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Jessica-Star ✨ retweeted
The #SaveMassEffect campaign has officially hit New York City with a new digital billboard currently live in the middle of Times Square. With the petition crossing 216k signatures, the community is holding the line. windowscentral.com/gaming/sa…
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My toxic trait is clicking 'I'm Interested" on events...then staying home and playing games 😌
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🚨 WE'RE IN TIMES SQUARE! Together with @kalaelizabeth, we've managed to get a #SaveMassEffect billboard up in Times Square, NYC, all day today! 📍 1560 Broadway, above the Pelé store (Duffy Square) ⏰ 15 seconds every hour at :35 HOLD THE LINE! ❤️
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Jessica-Star ✨ retweeted
Big things are happening. We got a job to do. #SaveMassEffect
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Jessica-Star ✨ retweeted
no what’s BioWare
just got asked if I’ve even played a BioWare game in the past 10 years
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Jessica-Star ✨ retweeted
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Jessica-Star ✨ retweeted
Chromatic Cosmos. #Starfield #StarbornSaturday The planet Pyraas II is bursting with color. Beautiful sunsets over the orange grasses of the savannah, the colorful flora with a variety of shades of purples and pinks and greens, the stark volcanic regions with red grasses and yellow trees, or the purple and green desert region at sunset. A brilliant example of Starfield's colorful planetary goodness.
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Jessica-Star ✨ retweeted
In Xbox E3 2007 Peter Moore Induroced th final version of the Xbox 360 Exclusive Mass Effect This is the energy we used to see, and need to again. …
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