🎯 Smart game devs have always worked “rough to polished” so they can find the fun (prototype core game loop) before spending money on production quality code or assets making something pretty but not fun.
Engines like UE/Unity/Godot, combined with custom studio pipelines, helped us all iterate toward the fun more efficiently.
AI is the next evolution. It doesn’t replace the human designer. It allows the Designer game vision to be playable and testable more easily and cost effectively.
It makes game development once again viable for the small indie dev or team.
Yes! Fun comes first. Nothing is more painful than a game development cycle where there’s a massive investment in code and content but the game isn’t fun yet. Fortunately AI makes rough prototyping and trying out ideas way faster, and accessible to every designer.