Founder of Codeon, Creative Technologist

Kingdom of Saudi Arabia 🇸🇦
Built this fully in #threejs. Zero baked clips. whales, sharks, and fish schools are all procedural, turning, swimming, and banking in reaction to the world every frame. Notice how they flee smoothly from the cursor. Link -> reef-dive-game.netlify.app/
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Tiny Hamlet is now live on Wavedash! wavedash.com/games/tiny-haml… @wavedash
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Low Tide is now live on Wavedash! wavedash.com/games/low-tide @wavedash
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Nobody edited this video. Claude Opus 5.5 built the game, then played it, filmed it, wrote the soundtrack and cut its own trailer. Low Tide: a painting you can actually play. Free in your browser 👇 low-tide.netlify.app
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Just one frame from this game. Absolute masterpiece. #opus5
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This started as a photo of an impasto painting I found online. I just liked how thick the paint looked. Ended up turning it into a little beach game you can actually play. #gamedev #indiegame #threejs try it here : low-tide.netlify.app
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First of all, congratulations to the HUMAIN team on unveiling the new AI PC, building and shipping new hardware is no small achievement. 🇸🇦👏 That said, I think there’s a huge opportunity to give the hardware a much stronger identity. What if HUMAIN combined the character of classic computers with the technology of the future? Glossy white body. Sharp squared edges. A large mechanical keyboard. And a mechanism where the keyboard sinks into the chassis as the screen closes, leaving a clean, slim profile. Something unmistakably HUMAIN. Something people recognize from across the room. If we’re building the next generation of AI PCs, I’d love to see hardware that makes people say “wow” before they even turn it on. Just a concept 👀 @HUMAIN
A small sneak peek of something we’ve been working on for the past 12 months. Together with @Qualcomm, we’ve been designing the next generation of the HUMAIN AI PC - bringing CPU, GPU and NPU together to run AI models locally, on the device. I’m excited about the hardware. But the hardware isn’t the part I’m most excited about. The real question is: what operating system is running on it? What happens when we rethink the operating system for an agentic AI world... not around apps, but around intent? Stay tuned. We’ll reveal much more at #LEAP. #HUMAIN #TheEndOfLimits @HUMAIN
Made with AI
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Elon keeps doing this: never quite saying the quiet part outright, just laughing, amplifying, and nodding along when Muslims are collectively portrayed as a threat. “Super funny” apparently, but I doubt he’d find the same style of collective stereotyping quite as hilarious if the target were a group he felt obligated to defend. Bigotry doesn’t become intellectual just because it’s wrapped in jokes and plausible deniability.
Super funny 🤣🤣
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open-sourced Quinely. Your AI agent waits for prompts. Quinely ships its own updates. It’s an autonomous AI agent that runs locally and improves itself 24/7. • Writes new code • Opens its own PRs • Uses a separate LLM to review every change • Deploys approved updates • Rolls back automatically if something breaks If it crashes, it reads the traceback, finds the root cause, patches itself, and restarts. 260+ tools. 20 AI nodes. 14 autonomous growth routines. This isn’t another chatbot. It’s an operating system for autonomous AI. ⭐ GitHub: 👇
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Done this one couple of years ago with SnapAR Lens Studio. what would be looks like with the new SPECS. unfortunately i don’t have one yet.
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So basically Fable 5 always had the classifier layer, and Opus was probably doing a lot of the real work behind the scenes. The problem is they created massive hype around Fable 5 as if it was some untouchable next-gen model. Then the US government story + media hype made it look even more powerful. Now they can’t let people discover that Fable 5 might just be another Opus-like model with a tiny improvement and heavier safeguards. Because that would damage the whole authenticity of the launch. #fable5
Claude Fable 5 will be available again globally tomorrow. After a series of productive conversations with the US government, we're redeploying the model with a new set of classifiers to target and block more cybersecurity tasks. In the near term, some routine tasks like coding and debugging will fall back to Opus 4.8. We’ll continue to refine these classifiers over the coming weeks to reduce false positives and better distinguish genuine misuse from legitimate requests. We’ve also begun drafting a consensus framework—with Amazon, Microsoft, Google, and other Glasswing partners—for assessing the severity of AI jailbreaks and how AI developers should respond to them. We invite other industry partners and model providers to join us in this effort. Finally, we’re scaling up our collaboration with the US government on model testing and safeguards. This will include pre-release access to models and safeguards for evaluation, information sharing on jailbreaks and misuse, and dedicated resources for joint research. Thank you to our users for your patience, and to our partners across the government, industry, and the research community who worked alongside us to make Fable 5 available again. Read our full blog: anthropic.com/news/redeployi…
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Everyone's solution to "make agents smarter" is: more context, more tokens, more $$$. I went the other way. Same Crossy Road challenge → built in one shot, 63s, and all my runs today were under $0.40 combined. Calling it Contextless. Not saying how it works yet. 👀 #SAKANA #Opus
SAKANA FUGU ULTRA vs. CLAUDE OPUS 4.8 RESULTS Prompt: "build a really high quality single html file crossy road game with three.js" Sakana Fugu Ultra: - Tokens Used: ~89k ($7.32) - Time Elapsed: 22 minutes - Issues: inverted directional turn, wonky camera, no sfx, not identical to Crossy Road game Claude Opus 4.8 Ultracode: - Tokens Used: ~940k (~$37.85) - Time elapsed: 79 minutes - Issues: got stuck twice in a retry loop (had to prompt to self-correct), wrong character position after restart, difficult from the start (whereas Fugu's version got significantly more difficult as you progress, which is the correct behaviour) I think in terms of application functionality, quality, and design, Opus won. In terms of model speed and performance, Fugu on Opencode won. What are your thoughts? Comment down below who you think won! ⬇️
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Congrats to the winners, genuinely. But after looking deeper into Vibe Jam 2026, I think the real issue is not “my/your game didn’t win.” The issue is trust. ~945 games were filtered down mostly by 2 people before the external judges saw the Top 25. -No public rubric. -No clear scoring breakdown. -No conflict-of-interest policy. -A leaked judging key / hacked judge page during final judging. -Popularity tracking issues that had to be corrected later. -Even the organizer said rankings get “muddy” after the top 100. That is not a strong enough process for a $40,000 competition sponsored by major AI companies. I’m not saying the winners are not well deserved. I’m saying the judging system was too opaque, too fragile, and too subjective for participants to trust the result. For future jams: publish the rubric, publish anonymized scores, disclose conflicts, audit security incidents, and make the finalist selection transparent. Creators spent weeks and millions of tokens building real games. They deserved a process that looked as serious as the prize pool.
The winners of the Vibe Jam 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai are.... 🥁 🥁🥁 🥁🥁🥁 🥁🥁🥁🥁 🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥇 1st PLACE — $25,000 A Game About Capybaras Delivering Food by @leocooout 🥈 2nd PLACE — $10,000 Fanto's Mega-Mart by @e_c_t_o 🥉 3rd PLACE — $5,000 WenWare by @underpaid_mom Very special awards are presented for: 🌿 @cursor_ai's MOST ORIGINAL HALDANE-4 by @denisbondare 🌿 @cursor_ai's BEST ART DIRECTION Null Range by @taylor_sntx 🌿 @boltdotnew's MOST PLAYED WenWare by @underpaid_mom 🌿 @heyglif's MOST ZEN Kanso by @mrsukeruton 🌿 MOST UNHINGED Swingers by @_offmylawn 🌿 MOST PORTAL TRANSFERS FULL SEND by @dvassallo 🌿 FUNNIEST GAME KÖTTBULLAR METAL by @MichalPastier 🌿 MOST POLISHED Tiny Skies by @dannylimanseta 🌿 UNIQUE CONCEPT Undersphere by @_NoahWhiteson 🌿 MOST ATMOSPHERIC Eyrie by @slowchaz 🌿 RAGE-QUIT AWARD BeetleJump by @assentorp 🌿 MOST CURSED Almost Surgery by @RagimMusakaev Congrats everyone! And also everyone who participated, thank you! And thanks to all the judges for helping get through all the games @NicolaManzini @OverJumpRally @ericzakariasson @timsoret And lots of thanks to @s13k_ for helping out so much with the logistics of the Vibe Jam again, like creating the website and the entire judging system and so much more! Amazing work! And thanks to all our amazing sponsors who made it possible The vibe coded games this year are much much better than last year, all the judges agree on that, and personally I feel they're getting close to production-ready games that could compete with real game studios: @timsoret, a game dev himself, said: "The quality is much higher level than last year, wow. Some of them are getting close to be genuine games. I think next year (or maybe 6 months at the given rate), it will match many game devs. Not the top 20%, but a 3rd year student yes!" THANK YOU AND SEE YOU NEXT YEAR 👋❤️ P.S. you can play ALL the games on vibej.am #vibejam
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Congrats to the winners. No hate toward anyone who won. But I’m honestly disappointed with how #vibejam was judged this year. There were so many polished, creative, beautiful games, and the results just don’t make sense to a lot of us. Losing is fine. Bad or unclear judging is what makes people not want to participate again.
The winners of the Vibe Jam 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai are.... 🥁 🥁🥁 🥁🥁🥁 🥁🥁🥁🥁 🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥇 1st PLACE — $25,000 A Game About Capybaras Delivering Food by @leocooout 🥈 2nd PLACE — $10,000 Fanto's Mega-Mart by @e_c_t_o 🥉 3rd PLACE — $5,000 WenWare by @underpaid_mom Very special awards are presented for: 🌿 @cursor_ai's MOST ORIGINAL HALDANE-4 by @denisbondare 🌿 @cursor_ai's BEST ART DIRECTION Null Range by @taylor_sntx 🌿 @boltdotnew's MOST PLAYED WenWare by @underpaid_mom 🌿 @heyglif's MOST ZEN Kanso by @mrsukeruton 🌿 MOST UNHINGED Swingers by @_offmylawn 🌿 MOST PORTAL TRANSFERS FULL SEND by @dvassallo 🌿 FUNNIEST GAME KÖTTBULLAR METAL by @MichalPastier 🌿 MOST POLISHED Tiny Skies by @dannylimanseta 🌿 UNIQUE CONCEPT Undersphere by @_NoahWhiteson 🌿 MOST ATMOSPHERIC Eyrie by @slowchaz 🌿 RAGE-QUIT AWARD BeetleJump by @assentorp 🌿 MOST CURSED Almost Surgery by @RagimMusakaev Congrats everyone! And also everyone who participated, thank you! And thanks to all the judges for helping get through all the games @NicolaManzini @OverJumpRally @ericzakariasson @timsoret And lots of thanks to @s13k_ for helping out so much with the logistics of the Vibe Jam again, like creating the website and the entire judging system and so much more! Amazing work! And thanks to all our amazing sponsors who made it possible The vibe coded games this year are much much better than last year, all the judges agree on that, and personally I feel they're getting close to production-ready games that could compete with real game studios: @timsoret, a game dev himself, said: "The quality is much higher level than last year, wow. Some of them are getting close to be genuine games. I think next year (or maybe 6 months at the given rate), it will match many game devs. Not the top 20%, but a 3rd year student yes!" THANK YOU AND SEE YOU NEXT YEAR 👋❤️ P.S. you can play ALL the games on vibej.am #vibejam
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Open source is funny. Sometimes the hardest part isn’t building the project. It’s getting people to notice it. Anyway, Codeon is open source now. It’s an AI code editor/agent with a translation layer that lets the Claude Agent SDK run Claude, ChatGPT Codex, and OpenRouter models. Yes, Codex inside a Claude Code-style agent loop. No paywall. AGPL. Link below 👇
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