#spacequest#sierraonline Here's a low-res rough-draft preview of a fully recreated vectorized merchandise patch that Sierra Online released years ago. This is a non-final preview. Original patch is here: sierrachest.com/index.php?a=…
Here’s a tip: another way to detect memory leaks on MacOS in #ziglang#zig is to use the C-based allocator with the “leaks” command line tool. This is a nice alternative to Valgrind.
The GeneralPurposeAllocator in the #zig#ziglang stdlib makes it fun to find and fix memory leaks. I was able to find and fix at least 7 big leaks in my port of DungeonRush to the Zig language: github.com/deckarep/dungeon-…
This month's book *giveaway* is @DavidCrookes' "Code the Classics." (Vol.1)
The book tells not only stories of some of the classic video games of the 70s & 80s but also shows you how to code your own Python games inspired by them.
[Simply retweet this post to enter the draw] 🙂
Gee I wonder: Can #ziglang compile regular #zig code to interop with #objective-c and interop with raw C code hooking into #raylib? Yes, yes it all works! Here's a demo running Raylib in a #cocoa app manually bootstrapping #opengl. Zig is nuts.
Hello, #zig#ziglang community, the popular #golang Set that I maintain gets a sibling project: github.com/deckarep/ziglang-…
Ziglang-Set: a generic and general-purpose Set implementation for Zig as a module.
Built on top of the Zig stdlib and offering an idiomatic API for Zig 0.12.
Improved Bunnymark benchmark - the coroutine spawn logic is moved at the start of the app with each coro in suspended state. User clicks; coros are resumed *eventually*. This now scales linearly == buttery smooth barfing of bunnies! #zig#raylib#coroutine#gamedev
Listening to an older @joeroganhq podcast and @ID_AA_Carmack at one point says: “popping a couple off the stack there…back to Blue Origin”. I thought that was a clever metaphor to return to the previous conversation. Brilliant.