Software Engineer - likes Go, Rust, C#, C, Javascript, Python and love Zig! Tic-tacs are my fav mints!

Los Angeles, CA
King's Quest 6 inspired Match 3 game - built in #zig, #ziglang #sdl2 using a fork of the Freegemas engine. #sierraonline #match3 #adventuregame github.com/deckarep/freegema…
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Ralph Caraveo retweeted
The SCI Unlocked Project is an attempt to modernize Sierra's classic engine. Check it out: sci-unlocked.fly.dev/
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Show me an image of an image of the #Zig #Ziglang iguana.
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#spacequest #sierraonline Here's a low-res rough-draft preview of a fully recreated vectorized merchandise patch that Sierra Online released years ago. This is a non-final preview. Original patch is here: sierrachest.com/index.php?a=…
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Here’s a tip: another way to detect memory leaks on MacOS in #ziglang #zig is to use the C-based allocator with the “leaks” command line tool. This is a nice alternative to Valgrind.
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Fun holiday project: Dr. Sbaitso: Reborn - the #ai #chatbot from the early 90's lives again on Desktop! Built with #raylib and #ziglang. #retrogaming #crt #shader #retrocomputing github.com/deckarep/DrSbaits…
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Unfortunately, no one can be told what the #matrix New theme in the words for the Zigualizer project: github.com/deckarep/zigualiz… #zig #ziglang #raylib Raylib 5.5
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Ralph Caraveo retweeted
This month's book *giveaway* is @DavidCrookes' "Code the Classics." (Vol.1) The book tells not only stories of some of the classic video games of the 70s & 80s but also shows you how to code your own Python games inspired by them. [Simply retweet this post to enter the draw] 🙂
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Silly @OpenAI #ai #chatgpt - everyone knows you can't return a pointer to a stack allocated variable. I feel bad for n00b coders.
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Gee I wonder: Can #ziglang compile regular #zig code to interop with #objective-c and interop with raw C code hooking into #raylib? Yes, yes it all works! Here's a demo running Raylib in a #cocoa app manually bootstrapping #opengl. Zig is nuts.
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Hello, #zig #ziglang community, the popular #golang Set that I maintain gets a sibling project: github.com/deckarep/ziglang-… Ziglang-Set: a generic and general-purpose Set implementation for Zig as a module. Built on top of the Zig stdlib and offering an idiomatic API for Zig 0.12.
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Improved Bunnymark benchmark - the coroutine spawn logic is moved at the start of the app with each coro in suspended state. User clicks; coros are resumed *eventually*. This now scales linearly == buttery smooth barfing of bunnies! #zig #raylib #coroutine #gamedev
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Here's a fun alignment bug that I got tripped on when compiling a #C library with #zig #ziglang. Zig was kind enough to throw a runtime error on some undefined behavior! github.com/tidwall/neco/issu… #programming #clang #alignment #tableflip
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Can you do true #coroutines in #raylib and #zig? Yes, yes you can...a demo showing 10's of thousands running at 60fps with not a native OS thread in sight using the neco project! Bunnymark code: github.com/deckarep/zig-note… #ziglang #gamedevelopment /cc @tidwall, @raysan5
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Listening to an older @joeroganhq podcast and @ID_AA_Carmack at one point says: “popping a couple off the stack there…back to Blue Origin”. I thought that was a clever metaphor to return to the previous conversation. Brilliant.
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#ziglang #zig + #raylib = match made in heaven. Built a simple #synthwave style music visualizer after porting an implementation over to Zig by @tsoding! #glsl #shaders #fft
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