Building custom 3D forward style renderer for my engine in less then a month with OpenGL 3.3.
Screen-space ray-marched reflections, global illumination & AO + post-process stack, running with only 3 render targets and no modern hardware required.
#Gamedev #Indiedev #EngineDev
ALT Experimenting with ray-traced global illumination in a custom forward renderer built with OpenGL 3.3. The scene shows geometric structures with noisy GI lighting and shadows.