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I don't want to hear any of it unless this spells the end of #stutterstruggle.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Replying to @SoloMan1298
Seems like the real problem is just good old Shader Compilation Stutter! #StutterStruggle
For anyone playing tokon and having trouble with performance on PC, perform a shader warmup in settings in the main menu (quick menu->graphics settings->Shader earmup menu-> perform shader warmup) Your PC will thank you.
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Replying to @TimSweeneyEpic
It’s frankly a condemnation of the industry as a whole that engineers that produce #stutterstruggle are considered within the top few percent of their discipline. 🤦‍♂️
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DF Direct Weekly #228 is now on early access to backers of our Supporter Program, talking Gamescom 2025 highlights, Elden Ring and FF7R on Switch 2, Valve Fremont specs, Microsoft's proposed #StutterStruggle solution, Kirby's Air Ride and much, much more: patreon.com/digitalfoundry
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#WuchangFallenFeathers is yet another #StutterStruggle #UnrealEngine5 mess. Performance is bad, even a 5090 needs upscaling at 3440x1440 AND frame gen, even then can only lock at 110fps with blurry visuals and STUTTERS. Every few seconds, traversal stutter. It's bad. Unfortunately, because the game itself seems to be good. But look at these stutters, the frame graph is brutal.
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Replying to @JustSlaythe
I asked you a very straightforward question: "can we pick say 25 UE games and see how many were known to have #StutterStruggle?" why not answer it and we'll go from there?
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Replying to @JustSlaythe
why did you say "the average UE game" then pick an anecdote? can we pick say 25 UE games and see how many were known to have #StutterStruggle?
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Replying to @expedition33
Such a great scene. In general, super effective writing and direction. Only bummer is performance, UE5 typical #StutterStruggle with traversal stutters and uneven performance on PC. Hope you'll be able to improve that.
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look up #StutterStruggle on their profile lmao nothing but PC yet they make a “PS has a stutter problem” video? lmao
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Dead Space Remake on PC - “profound #StutterStruggle”
Dead Space Remake - the DF PC tech review - with optimised settings! There's much to commend this one, but even with a shader precompilation step, there are still profound #StutterStruggle issues: piped.video/MvQl7EDPRC4
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they tagged this #StutterStruggle that’s how much stutter PC provides 😭
The PC port of Gotham Knights has severe CPU utilisation issues which helps explain the poor console showing. However, PC has further problems on top of that as @Dachsjaeger grapples with his #StutterStruggle once again. piped.video/04r0zxenBUQ
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Avowed looks absolutely stunning at night, but man that #UE5 Lumen GI is quite an eyesore even at the High setting, only the Epic setting makes it less bad but still boiling... And I'm happy to report there's no #stutterstruggle
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Today on Digital Foundry, Final Fantasy 7 Rebirth on PC. You can scale beyond the PS5 experience in some respects, but there are many, many problems that need to be addressed - like #StutterStruggle for starters: piped.video/26-Vlqmbq8c
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Replying to @aherys
Now show me a UE5 game outside of Empire of Ants that doesn’t stutter every :0 seconds of when you walk into a new area and assets are streamed in. #StutterStruggle
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still catching up on past unrealfest stuff and it's nice to see #StutterStruggle on a slide in an Unreal Fest talk 😄
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