The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio 🚀 🎮

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Did you know you can use the official Unity Plugin with Grok Build? Install it with one command, and Grok gets access to 30+ skills to help increase the speed and accuracy of your Unity workflows. 🔗 Get started: on.unity.com/GrokPlugin
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Is your workflow missing Unity’s new CLI tool? ⚙️ Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team! 📅 October 22 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/CLI_Livestream
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With Unity Spark, you can do it all in the browser 🖥️ Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly. Move beyond a prompt and build a game everyone wants to play.
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Small team. One branch. Sim-shipping on every major platform 🥟✨ Learn how @SoftCrunchGames pulled it off for Foxy Dumplings – from Unity Cloud Save cross-progression and a facade pattern for platform code to faster IL2CPP builds on Unity 6.3 LTS. 🔗 Read the full dev interview: on.unity.com/FoxyDumplings_B…
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Say goodbye to 50-line wrapper scripts and brittle pre-configured build runners 🛠️ The new Unity CLI simplifies your CI/CD setup, giving you a cleaner, reproducible way to provision Editors, run tests, and produce builds across any CI provider with just a few standard commands. 🔗 Read the full blog to learn more: on.unity.com/CICD_Blog
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Unity for Games retweeted
Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. 🙌 ⚙️ Tools I used: - Muse Code (𝗺𝘂𝘀𝗲-𝘄𝗼𝗻𝗱𝗲𝗿-𝟭.𝟬) - Unity / Unity CLI - Meta SDKs (ISDK, MRUK, PSDK) - Meta VR CLI - Adobe Photoshop My plan is to launch it in the store as a demo by tomorrow morning and I’ll be doing a video about my learnings! The original mobile game video is on this thread👇
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The upgraded Hierarchy window is now enabled by default in Unity 6.6 🪟 ✅ Faster performance in large scenes ✅ Horizontal scrolling ✅ Reorderable data columns ✅ Native Entity & UI Toolkit support
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Debug your game physics without writing custom gizmo code 🔍 Unity's Physics Debugger visualizes colliders and raycasts right in your Scene view. Instantly spot misaligned raycasts or missing colliders, and filter the view to isolate exact issues.
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Steam Next Fest is next week 🎉 Are you participating? Drop your game's link or trailer in the replies if you’re a #MadeWithUnity title! We want to play your demos and help spread the word 👇
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Ready to upgrade how you manage game content? 📦 Join us live this week to explore Content Directories, Unity’s newest solution replacing AssetBundles and Addressables, plus watch us convert an existing project step by step! 📅 October 15th | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/ContentDirector…
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Unity for Games retweeted
NEW: Unity's new Spark program is meant to let the public use AI agents to help make games in Unity But NOT for the AI to make (or clone) a game for them Unity's CEO: Asking AI "to reproduce a game that has already been made does not make you Kojima" gamefile.news/p/unitys-new-a…
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Stop just imagining your game and start creating it 💻💭 With artist-created assets from the Unity Asset Store, Unity Spark lets you prompt, perfect, and publish games from any genre - all from a browser. 🔗 Join the closed beta waitlist: on.unity.com/Spark
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Watch how Echo Weaver resets its world in seconds! ⏱️ Also check out the full interview with @moonlightkids_ to learn more about their knowledge-gated level design, Frame Debugger workflow, and URP water optimizations in Unity. 🔗 Read the full dev interview: on.unity.com/EchoWeaver_Blog
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Unity for Games retweeted
A statement from our CEO, @MBromberg, on the vision behind Unity Spark - a new way for people to make games, coming to Google Playground later this year: 🔗 Read the full vision behind Unity Spark: on.unity.com/3VQeoQX
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Unity for Games retweeted
Unity was founded on the idea of democratizing game development.  Today, together with our partners at Google, we’re bringing the power of the Unity platform to a new generation of human creators — creators using artist-created art to build and iterate together on real games. Introducing Unity Spark! piped.video/IkcK7aeMw5A?is=9SB8… 👉 I also wrote a short blog post about what Unity Spark is — and what it isn’t: on.unity.com/47AiMpU
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Unity for Games retweeted
🚨NEW EXPERIMENT 🚨 Playground is an experimental gaming platform that lets you create your own games with zero coding experience. If you can think it, you can play it. Go to labs.google/playground to learn more! Available to users 18+ in the US.
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Unity for Games retweeted
Holy smoke 🔥 Google and Unity just announced a strategic partnership. They launched Playground ( experimental) , a browser-based tool where you can build a game using just prompts. It’s currently available to users in the U.S, 18+, but this is awesome, man..
Google Labs
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Unity for Games retweeted
Unity and Google just announced Unity Spark, which lets you make your dream game in the browser using AI 🤖🎮 👉 Waitlist: unity.com/spark #UnitySpark #gamedev #ai #Unity
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Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code. You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor. Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity. Closed beta coming soon.
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🔗 Join the waitlist: on.unity.com/4rFVHvk We're also proud to announce a strategic partnership with @Google to bring Unity Spark into Google Playground 🤝 By combining Unity’s engine technology with the strength of Google’s expansive consumer ecosystem, Unity Spark creators will be able to publish straight into Google Playground and reach players from there. @GoogleLabs | #GooglePlayground
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