The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio ๐Ÿš€ ๐ŸŽฎ

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500k+ wishlists with just 1 programmer! โš”๏ธ Deep Dish Dungeon blends metroidvania exploration with survival & crafting. Discover how @beholdstudios pulls it off using Unity Lobby, Relay, and Vivox. ๐Ÿ”— Read the full dev interview: on.unity.com/DeepDishDungeonโ€ฆ #MadeWithUnity | @RawFury
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Unity for Games retweeted
We are excited to announce the experimental release of the UI Toolkit Connector for Figma (com.unity.ui.figma 0.1.0-exp.1) ๐ŸŽจโœจ Bridge the gap between Figma and the Unity Editor: turn Figma frames into real, editable UXML and sync the updates you choose back. ๐Ÿ”— Check out the setup guide and join the conversation in our Discussions thread: on.unity.com/FigmaUIToolkit_โ€ฆ
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Did you know you can use the official Unity Plugin with Grok Build? Install it with one command, and Grok gets access to 30+ skills to help increase the speed and accuracy of your Unity workflows. ๐Ÿ”— Get started: on.unity.com/GrokPlugin
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Is your workflow missing Unityโ€™s new CLI tool? โš™๏ธ Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team! ๐Ÿ“… October 22 | 9am PT / 12pm ET / 5pm GMT ๐Ÿ”— Set your reminder: on.unity.com/CLI_Livestream
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Replying to @ClockworkAcorn
๐Ÿฆโš”๏ธ
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Replying to @amphibian_game
๐Ÿธ๐Ÿ›ก๏ธโœจ
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๐Ÿ˜ฑ๐ŸŒฝ
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Replying to @indieexchange
An incredible showcase as always, we are honored to have been a part of it ๐Ÿค
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With Unity Spark, you can do it all in the browser ๐Ÿ–ฅ๏ธ Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly. Move beyond a prompt and build a game everyone wants to play.
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Small team. One branch. Sim-shipping on every major platform ๐ŸฅŸโœจ Learn how @SoftCrunchGames pulled it off for Foxy Dumplings โ€“ from Unity Cloud Save cross-progression and a facade pattern for platform code to faster IL2CPP builds on Unity 6.3 LTS. ๐Ÿ”— Read the full dev interview: on.unity.com/FoxyDumplings_Bโ€ฆ
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Replying to @SunnyLabGames
CROISSANT AND BAGUETTE TIME ๐Ÿฅ๐Ÿฅ–โœจ
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Replying to @funselektor
We've had our seatbelt on for months waiting for this one ๐Ÿš™โœจ Congrats on your launch!
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Say goodbye to 50-line wrapper scripts and brittle pre-configured build runners ๐Ÿ› ๏ธ The new Unity CLI simplifies your CI/CD setup, giving you a cleaner, reproducible way to provision Editors, run tests, and produce builds across any CI provider with just a few standard commands. ๐Ÿ”— Read the full blog to learn more: on.unity.com/CICD_Blog
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Replying to @Castlevania_EN
THE TIME HAS COME
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Replying to @J2D_Interactive
Best news we've heard all day, congrats on the announcement team ๐Ÿ‘
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Replying to @Dilmerv
๐Ÿ‘€๐Ÿ”ฅ
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Unity for Games retweeted
Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. ๐Ÿ™Œ โš™๏ธ Tools I used: - Muse Code (๐—บ๐˜‚๐˜€๐—ฒ-๐˜„๐—ผ๐—ป๐—ฑ๐—ฒ๐—ฟ-๐Ÿญ.๐Ÿฌ) - Unity / Unity CLI - Meta SDKs (ISDK, MRUK, PSDK) - Meta VR CLI - Adobe Photoshop My plan is to launch it in the store as a demo by tomorrow morning and Iโ€™ll be doing a video about my learnings! The original mobile game video is on this thread๐Ÿ‘‡
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The upgraded Hierarchy window is now enabled by default in Unity 6.6 ๐ŸชŸ โœ… Faster performance in large scenes โœ… Horizontal scrolling โœ… Reorderable data columns โœ… Native Entity & UI Toolkit support
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