Ok. I’m so excited to announce a bunch of new things that I don’t even know where to start.
Finally wrapped up a MAJOR update for EasyWaterscape! My biggest one ever, and the fruits of nearly 2 months of work so far.
1. HUGE performance gains. The per-frame cost is cut by about 67%, making EWS nearly 3x faster than before.
2. A revamped water mesh that runs better AND looks better. It’s optimized for TSR (far less ghosting/smearing), and gives you fine, granular control over the exact triangle density you need (or can afford) for your project. This makes EWS far more suitable for games than it was.
3. A brand new documentation site with info on all the new features, the changelog, the new benchmark results and more:
easywaterscape.williamfauche…
4. Improvements to Underwater (BETA), including water surface meniscus. I can't wait to spend more time on the underwater side, it's going to look fantastic when I'm done with it. (Edge blur & distortion aren't in yet, but they're coming.)
Man. This has been so satisfying and a ton of fun.
#DellTech #NVIDIA #DellProPrecision #unrealengine #gamedev